WakuWakuw

Venezuela
On FACEIT since 2022 92 matches tracked
Last updated:

How does WakuWakuw play?

Rating 0.97 K/R 0.67 ADR 74.9 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 92 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 35% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 31%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 25%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 1.00+0.02 · Ø 0.98 better than 47%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.0%−0.9 pp · Ø 12.9% better than 19%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.0−0.2 · Ø 2.2 better than 21%
4Ks and aces 6x 4K, 0 aces in 64 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 97%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 94%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 67%−6 pp · Ø 73% better than 95%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.05, ELO +123
= Stayed the same
ADR at 75.1
▼ Got worse
Headshots −4 pp, Win rate −8 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.68 (at the start 0.64). Slightly below the average (0.72).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
30 matches · 57% win rate

WakuWakuw loses the most ELO on Dust 2: −21 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 1.65 · Inferno
  3. Most kills in a match: 29 · Inferno

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
57% better than 71%
0.67 better than 21%
74.1 better than 20%
0.98 better than 37%
50% of 122 duels better than 47%
47% of 15 situations better than 75%
Inferno28
68% better than 89%
0.69 better than 29%
78.0 better than 39%
1.02 better than 45%
49% of 100 duels better than 34%
62% of 21 situations better than 93%
Ancient25
44% better than 26%
0.67 better than 19%
74.4 better than 17%
0.95 better than 28%
52% of 91 duels better than 54%
33% of 15 situations better than 40%
Cache9
44% -
0.60 -
69.0 -
0.88-
39% of 31 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WakuWakuw plays

Across 92 matches WakuWakuw averages K/R 0.67, ADR 74.9 and a rating of 0.97. Biggest strength: Utility hit rate at 46%, better than 97% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 14.7 kills per match with 44% headshots. The strongest map is Inferno with a 68% win rate in 28 matches. In 26 of 92 matches the rating was 1.10 or higher (28%), in 34 it was below 0.90. In 64 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.07. WakuWakuw loses the most ELO on Dust 2 (−21 ELO, win rate 57%). Things go best on Ancient (+64 ELO, win rate 44%). Improved over the last three months: K/R +0.04, Rating +0.05, ELO +123. Got weaker: Headshots −4 pp, Win rate −8 pp. Unchanged in recent months: ADR at 75.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.