WaiBiWaiBu

China
117 matches tracked 24 matches in 30 days
Last updated:

How does WaiBiWaiBu play?

Rating 1.06 K/R 0.75 ADR 80.2 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 117 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 56%+6 pp · Ø 50% better than 91%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 3%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 9%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 86%
AWP share of kills 5%−5 pp · Ø 10% better than 32%
K/D 1.08+0.08 · Ø 1.00 better than 80%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 15x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.27).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 18%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 14%
Deaths per round 69%−4 pp · Ø 73% better than 85%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +12 pp, ELO +249
= Stayed the same
K/R at 0.75, ADR at 80.5
▼ Got worse
Rating −0.08

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months unchanged at 0.75. Slightly above the average (0.72).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −63 ELO
38 matches · 50% win rate
In match 2 of the day −31 ELO
30 matches · 40% win rate
Between 0:00 and 6:00 −78 ELO, win rate 33%

WaiBiWaiBu loses the most ELO on Mirage: −63 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.17 · Nuke

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
50% right on the average
0.75 better than 64%
81.0 better than 60%
1.06 better than 71%
52% of 132 duels better than 62%
24% of 21 situations better than 16%
Dust 224
71% better than 97%
0.77 better than 75%
79.5 right on the average
1.09 better than 78%
53% of 100 duels better than 65%
50% of 12 situations better than 81%
Ancient19
42% better than 21%
0.75 better than 63%
80.6 better than 52%
1.05 better than 67%
62% of 65 duels better than 96%
29% of 21 situations better than 31%
Inferno14
50% -
0.69 -
74.2 -
0.98-
43% of 44 duels -
14% of 7 situations -
Nuke14
57% -
0.83 -
86.3 -
1.18-
57% of 47 duels -
17% of 6 situations -
Anubis6
33% -
0.56 -
69.0 -
0.77-
52% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WaiBiWaiBu plays

Across 117 matches WaiBiWaiBu averages K/R 0.75, ADR 80.2 and a rating of 1.06. Biggest strength: Opening duels won at 56%, better than 91% of level 8 players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 8 players. Averages 16.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 71% win rate in 24 matches. In 52 of 117 matches the rating was 1.10 or higher (44%), in 36 it was below 0.90. In 89 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. WaiBiWaiBu loses the most ELO on Mirage (−63 ELO, win rate 50%). Things go best in match 1 of the day (+46 ELO, win rate 59%). Match no. 3 of the day goes best: 64% win rate. Improved over the last three months: Headshots +3 pp, Win rate +12 pp, ELO +249. Got weaker: Rating −0.08. Unchanged in recent months: K/R at 0.75, ADR at 80.5. Last 30 days: 24 matches, win rate 50%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.