Waddinxveen

Germany
On FACEIT since 2025 132 matches tracked 12 matches in 30 days
Last updated:

How does Waddinxveen play?

Rating 0.98 K/R 0.68 ADR 73.6 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 132 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.97).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 0.96−0.01 · Ø 0.97 better than 34%
Pistol kills per match 4.2
Knife kills 9 in 132 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.8%).

2K rounds 13.3%+0.5 pp · Ø 12.8% better than 55%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 24%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 16x 4K, 1 ace in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 23%−13 pp · Ø 36% better than 2%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 9%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 27%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.11, Rating −0.14, ADR −7.9, Headshots −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.66 (at the start 0.77). Slightly below the average (0.71).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −48 ELO
27 matches · 30% win rate
On Dust 2 −20 ELO
28 matches · 54% win rate
Between 12:00 and 18:00 −47 ELO, win rate 38%
On Mondays −20 ELO, win rate 32%

Waddinxveen loses the most ELO in match 2 of the day: −48 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.11 · Dust 2

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
46% better than 34%
0.65 better than 16%
73.0 better than 18%
0.93 better than 23%
47% of 190 duels better than 31%
44% of 25 situations better than 69%
Dust 228
54% better than 63%
0.73 better than 53%
81.2 better than 59%
1.03 better than 58%
53% of 95 duels better than 66%
29% of 24 situations better than 27%
Ancient22
68% better than 93%
0.77 better than 73%
78.0 better than 39%
1.15 better than 89%
54% of 92 duels better than 70%
31% of 16 situations better than 34%
Anubis14
50% -
0.56 -
61.4 -
0.86-
43% of 56 duels -
20% of 5 situations -
Inferno13
31% -
0.68 -
73.0 -
0.94-
37% of 73 duels -
33% of 6 situations -
Cache11
18% -
0.63 -
68.6 -
0.89-
40% of 55 duels -
11% of 9 situations -
Nuke5
80% -
0.75 -
76.3 -
1.09-
59% of 22 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Waddinxveen plays

Across 132 matches Waddinxveen averages K/R 0.68, ADR 73.6 and a rating of 0.98. Most room to improve: Utility hit rate at 23%, better than only 2% of level 8 players. Averages 15.2 kills per match with 46% headshots. The strongest map is Ancient with a 68% win rate in 22 matches. In 44 of 132 matches the rating was 1.10 or higher (33%), in 61 it was below 0.90. In 112 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. Waddinxveen loses the most ELO in match 2 of the day (−48 ELO, win rate 30%). Things go best on Ancient (+32 ELO, win rate 68%). From match no. 5 of the day on, things go best: 60% win rate, −20 ELO. Got weaker: K/R −0.11, Rating −0.14, ADR −7.9, Headshots −8 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 12 matches, win rate 42%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.