Waazowski

Martinique
On FACEIT since 2020 120 matches tracked
Last updated:

How does Waazowski play?

Rating 0.88 K/R 0.64 ADR 70.4 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 120 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Weakness
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.87−0.13 · Ø 1.00 better than 7%
Pistol kills per match 2.3
Knife kills 2 in 120 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 15%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 10%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 1x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

0.33 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +110
= Stayed the same
K/R at 0.63, ADR at 71.2
▼ Got worse
Rating −0.08, Headshots −6 pp, Win rate −11 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Last 3 months: 0.63 (at the start 0.64). Clearly below the average (0.73).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
34 matches · 29% win rate
From match 5 of the day −24 ELO
24 matches · 38% win rate
On Saturdays −28 ELO, win rate 33%

Waazowski loses the most ELO on Dust 2: −25 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.78 · Mirage
  3. Most kills in a match: 28 · Inferno

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
29% better than 3%
0.59 better than 4%
65.4 better than 2%
0.80 better than 3%
39% of 97 duels better than 5%
47% of 15 situations better than 75%
Mirage34
53% better than 58%
0.65 better than 17%
70.7 better than 12%
0.92 better than 21%
44% of 81 duels better than 17%
21% of 14 situations better than 12%
Ancient17
59% better than 75%
0.67 better than 17%
76.4 better than 25%
0.90 better than 12%
48% of 60 duels better than 33%
21% of 14 situations better than 13%
Inferno13
38% -
0.62 -
68.8 -
0.86-
36% of 33 duels -
25% of 4 situations -
Nuke11
55% -
0.70 -
76.9 -
0.97-
34% of 35 duels -
57% of 7 situations -
Anubis7
43% -
0.69 -
76.1 -
0.98-
50% of 22 duels -
0% of 2 situations -
Cache3
67% -
0.54 -
61.2 -
0.82-
40% of 5 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Waazowski plays

Across 120 matches Waazowski averages K/R 0.64, ADR 70.4 and a rating of 0.88. Most room to improve: Rating at 0.88, better than only 6% of level 9 players. Averages 13.8 kills per match with 41% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 25 of 120 matches the rating was 1.10 or higher (21%), in 68 it was below 0.90. In 44 matches with detailed stats: 1 4Ks and 1 ace. Waazowski loses the most ELO on Dust 2 (−25 ELO, win rate 29%). Things go best on Mirage (+28 ELO, win rate 53%). Match no. 1 of the day goes best: 59% win rate, −27 ELO. Improved over the last three months: ELO +110. Got weaker: Rating −0.08, Headshots −6 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.63, ADR at 71.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.