Wa_Du

Singapore
On FACEIT since 2018 90 matches tracked 14 matches in 30 days
ELO
2,325
Peak across the last 90 matches: 2,325
Rank SEA ▲ 760 places
#2,034
Singapore #70 in Singapore
30 days · prev. #2,794 · best #1,858
Last updated:

How does Wa_Du play?

Rating 1.20 K/R 0.86 ADR 89.3 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 90 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 26% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so well above the average (1.02).

Headshot rate 42%−9 pp · Ø 51% better than 11%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 1.22+0.20 · Ø 1.02 better than 93%
Pistol kills per match 3.5
Knife kills 3 in 90 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.0%).

2K rounds 16.5%+3.2 pp · Ø 13.3% better than 97%
3K rounds 6.4%+2.4 pp · Ø 4.0% better than 98%
MVPs per match 2.9+0.6 · Ø 2.3 better than 94%
4Ks and aces 9x 4K, 1 ace in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 19%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +12 pp, ELO +360
= Stayed the same
K/R at 0.88, Rating at 1.22, ADR at 90.2
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.87
AprMayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.88 (at the start 0.90). Well above the average (0.73).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −27 ELO
26 matches · 42% win rate

Wa_Du loses the most ELO in match 1 of the day: −27 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.31 · Mirage

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
54% better than 59%
0.88 better than 94%
89.7 better than 86%
1.22 better than 93%
62% of 192 duels better than 94%
45% of 31 situations better than 69%
Dust 224
50% better than 41%
0.86 better than 92%
89.9 better than 87%
1.17 better than 86%
53% of 147 duels better than 60%
50% of 10 situations better than 80%
Inferno14
79% -
1.01 -
101.9 -
1.45-
70% of 94 duels -
42% of 12 situations -
Ancient8
25% -
0.62 -
67.6 -
0.87-
34% of 29 duels -
17% of 6 situations -
Anubis5
20% -
0.75 -
80.4 -
1.03-
47% of 17 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wa_Du plays

Across 90 matches Wa_Du averages K/R 0.86, ADR 89.3 and a rating of 1.20. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 19.2 kills per match with 42% headshots. The strongest map is Inferno with a 79% win rate in 14 matches. In 48 of 90 matches the rating was 1.10 or higher (53%), in 23 it was below 0.90. In 45 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.29. Wa_Du loses the most ELO in match 1 of the day (−27 ELO, win rate 42%). Things go best from match 5 of the day (+42 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +42 ELO. Improved over the last three months: Win rate +12 pp, ELO +360. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.22, ADR at 90.2. Last 30 days: 14 matches, win rate 71%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.