Wa_Du
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).
Compared with 2,012 players in this group, each player over up to their last 100 matches.
Opening
Strength64% of opening duels won and so well above the average (51%).
Clutch
Average1.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.22 K/D and so well above the average (1.02).
Impact
StrengthExactly 3 kills in 6.4% of rounds and so well above the average (4.0%).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.92. Last 3 months: 0.88 (at the start 0.90). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.29. Last 3 months: 1.22 (at the start 1.26). Well above the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 94.7. Last 3 months: 90.2 (at the start 93.0). Well above the average (80.0).
Share of headshot kills
Best month: July 2026 with 44%. Last 3 months: 40% (at the start 44%). Well below the average (51%).
Matches won (win rate)
Best month: October 2026 with 71%. Last 3 months: 59% (at the start 47%). Well above the average (49%).
Best month: August 2026 with 2,298. Last 3 months: 2,298 (at the start 1,938).
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 54%.
Patterns
From the last 90 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Wa_Du loses the most ELO in match 1 of the day: −27 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 43 · Dust 2
- Highest rating in a match: 2.31 · Mirage
Maps in detail
from the last 90 matchesCompared with players on the same level who have at least 15 matches on the map.
How Wa_Du plays
Across 90 matches Wa_Du averages K/R 0.86, ADR 89.3 and a rating of 1.20. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 19.2 kills per match with 42% headshots. The strongest map is Inferno with a 79% win rate in 14 matches. In 48 of 90 matches the rating was 1.10 or higher (53%), in 23 it was below 0.90. In 45 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.29. Wa_Du loses the most ELO in match 1 of the day (−27 ELO, win rate 42%). Things go best from match 5 of the day (+42 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +42 ELO. Improved over the last three months: Win rate +12 pp, ELO +360. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.22, ADR at 90.2. Last 30 days: 14 matches, win rate 71%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.