WaTJo_noemo
How does WaTJo_noemo play?
Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).
Opening
WeaknessWaTJo_noemo wins 44 of 100 opening duels. 7 percentage points below the level 10 average (51%).
Clutch
AverageWaTJo_noemo wins 8 of 100 1v2s. 13 percentage points below the level 10 average (21%).
Weapons and aim
Average40 of 100 kills by WaTJo_noemo are headshots. 11 percentage points below the level 10 average (51%).
Impact
WeaknessWaTJo_noemo gets exactly 3 kills in 3.3 of 100 rounds. 0.8 percentage points below the level 10 average (4.1%).
Utility and deaths
Average26 of 100 nades by WaTJo_noemo deal damage or blind an enemy. 9 percentage points below the level 10 average (35%).
Progress
One value per month, dashed line is the level 10 averageKills per round (K/R)
Rating, 1.00 is an average match
Damage per round (ADR)
Share of headshot kills
Matches won (win rate)
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Most kills in a match: 31 · Nuke
- Highest rating in a match: 1.59 · Mirage
- Longest win streak: 3 wins in a row · Nuke
Maps in detail
from the last 28 matchesCompared with players on the same level who have at least 15 matches on the map.
How WaTJo_noemo plays
Across 28 matches WaTJo_noemo averages K/R 0.67, ADR 72.1 and a rating of 0.95. Biggest strength: Deaths per round at just 69% (lower is better), better than 77% of level 10 players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 players. Averages 15.0 kills per match with 40% headshots. In 11 of 28 matches the rating was 1.10 or higher (39%), in 14 it was below 0.90. In 28 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 19 matches, win rate 42%, net ELO −55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.