WaDz_7

France
On FACEIT since 2017 260 matches tracked 24 matches in 30 days
Last updated:

How does WaDz_7 play?

Rating 0.98 (from 238 matches) K/R 0.73 ADR 86.7 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 238 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. More damage per round than the level 4 average.
EntryDamage
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 51%+2 pp · Ø 49% better than 74%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 44%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 86%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (43%).

Headshot rate 47%+4 pp · Ø 43% better than 74%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.95−0.01 · Ø 0.96 better than 57%
Pistol kills per match 2.4
Knife kills 8 in 260 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (12.8%).

2K rounds 14.7%+1.9 pp · Ø 12.8% better than 94%
3K rounds 3.7%+0.1 pp · Ø 3.6% better than 60%
MVPs per match 2.4+0.3 · Ø 2.1 better than 91%
4Ks and aces 36x 4K, 1 ace in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.24).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 7.0+3.1 · Ø 3.9 better than 93%
Enemies flashed per round 0.58+0.34 · Ø 0.24 better than 97%
Deaths per round 77%+4 pp · Ø 73% better than 15%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Rating +0.10, ADR +5.3, Win rate +8 pp, ELO +231
= Stayed the same
K/R at 0.74, Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.71). Slightly above the average (0.70).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays +39 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.14 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
43% better than 22%
0.75 better than 82%
86.6 better than 91%
1.00 better than 68%
51% of 333 duels better than 64%
31% of 26 situations better than 28%
Anubis50
54% better than 66%
0.72 better than 64%
84.9 better than 85%
0.93 better than 39%
52% of 209 duels better than 70%
45% of 20 situations better than 74%
Ancient47
49% better than 49%
0.77 better than 83%
92.3 better than 97%
1.03 better than 77%
56% of 252 duels better than 87%
47% of 19 situations better than 78%
Mirage41
46% better than 42%
0.69 right on the average
83.1 better than 83%
0.92 better than 37%
39% of 193 duels better than 7%
25% of 8 situations better than 21%
Inferno38
55% better than 62%
0.72 better than 73%
85.8 better than 91%
0.96 better than 59%
52% of 174 duels better than 72%
62% of 13 situations better than 96%
Cache13
54% -
0.76 -
86.8 -
1.02-
58% of 59 duels -
50% of 2 situations -
Nuke3
67% -
0.63 -
76.1 -
0.83-
39% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WaDz_7 plays

Across 260 matches WaDz_7 averages K/R 0.73 and ADR 86.7; the rating across the 238 rated matches is 0.98. Biggest strength: Damage per round (ADR) at 86.7, better than 97% of level 4 players. Most room to improve: Deaths per round at 77%, better than only 15% of level 4 players. Averages 16.0 kills per match with 47% headshots. The strongest map is Inferno with a 55% win rate in 38 matches. In 90 of 238 matches the rating was 1.10 or higher (38%), in 106 it was below 0.90. In 186 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. Things go best on Ancient (+108 ELO, win rate 49%). Match no. 2 of the day goes best: 56% win rate, +79 ELO. Improved over the last three months: Rating +0.10, ADR +5.3, Win rate +8 pp, ELO +231. Unchanged in recent months: K/R at 0.74, Headshots at 47%. Last 30 days: 24 matches, win rate 63%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.