Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (5 matches).
Compared with 1,689 players in this group, each player over up to their last 100 matches.
Opening
Clutch
Weapons and aim
Average1.08 K/D and so slightly above the average (1.02).
Impact
Average2.3 MVPs per match and so right on the average (2.3).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageKills per round (K/R)
Best month: February 2026 with 0.86.
Rating, 1.00 is an average match
Best month: July 2026 with 1.11.
Damage per round (ADR)
Best month: February 2026 with 92.7.
Share of headshot kills
Best month: June 2026 with 52%.
Matches won (win rate)
Best month: March 2026 with 100%.
Best month: February 2026 with 1,866.
Rounds with first kill
1v1 clutches won
Patterns
From the last 74 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Wa11is loses the most ELO on Mirage: −73 ELO, 55% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Mirage
- Highest rating in a match: 1.89 · Mirage
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 74 matchesCompared with players on the same level who have at least 15 matches on the map.
How Wa11is plays
Across 74 matches Wa11is averages K/R 0.80 and ADR 88.7; the rating across the 33 rated matches is 1.06. Biggest strength: Damage per round (ADR) at 88.7, better than 91% of level 9 players. Averages 17.9 kills per match with 46% headshots. The strongest map is Mirage with a 55% win rate in 31 matches. In 14 of 33 matches the rating was 1.10 or higher (42%), in 11 it was below 0.90. Best month by rating: July 2026 at 1.11. Wa11is loses the most ELO on Mirage (−73 ELO, win rate 55%).
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.