WXY-

Switzerland
On FACEIT since 2018 322 matches tracked 57 matches in 30 days
ELO ▲ 241
3,026
30-day peak: 3,026
Rank EU ▼ 894 places
#7,391
Switzerland #45 in Switzerland
30 days · prev. #6,497 · best #6,387
Last updated:

How does WXY- play?

Rating 0.93 K/R 0.64 ADR 69.3 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 322 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 30% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 0.95−0.10 · Ø 1.05 better than 10%
Pistol kills per match 2.1
Knife kills 4 in 322 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.4).

2K rounds 11.4%−2.1 pp · Ø 13.5% better than 5%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 2%
MVPs per match 1.7−0.7 · Ø 2.4 better than 1%
4Ks and aces 19x 4K, 3 aces in 250 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 5.6+1.7 · Ø 3.9 better than 90%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp, ELO +516
= Stayed the same
K/R at 0.64, Rating at 0.93, ADR at 69.2
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.64 (at the start 0.65). Well below the average (0.75).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −89 ELO
26 matches · 46% win rate
On Inferno −60 ELO
53 matches · 60% win rate
Between 6:00 and 12:00 +30 ELO, win rate 46%
On Saturdays +133 ELO, win rate 45%

WXY- loses the most ELO on Nuke: −89 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 10 wins in a row · Anubis
  3. Highest rating in a match: 2.08 · Inferno

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient85
49% better than 28%
0.63 better than 4%
69.9 better than 3%
0.90 better than 5%
48% of 250 duels better than 24%
38% of 61 situations right on the average
Dust 285
54% better than 46%
0.65 better than 8%
68.9 better than 3%
0.95 better than 13%
45% of 292 duels better than 14%
40% of 60 situations right on the average
Inferno53
60% better than 42%
0.73 better than 28%
74.6 better than 10%
1.06 better than 32%
58% of 151 duels better than 57%
31% of 39 situations better than 31%
Anubis40
60% better than 67%
0.61 better than 3%
68.9 better than 3%
0.89 better than 6%
48% of 168 duels better than 25%
42% of 33 situations better than 58%
Mirage29
38% better than 3%
0.58 better than 1%
62.4 better than 1%
0.83 better than 1%
51% of 79 duels better than 40%
50% of 16 situations better than 82%
Nuke26
46% better than 16%
0.62 better than 3%
65.5 better than 1%
0.90 better than 4%
39% of 79 duels better than 2%
14% of 14 situations better than 7%
Cache4
50% -
0.68 -
75.6 -
0.95-
55% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WXY- plays

Across 322 matches WXY- averages K/R 0.64, ADR 69.3 and a rating of 0.93. Biggest strength: Utility damage per round at 5.6, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 69.3, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 14.2 kills per match with 52% headshots. The strongest map is Anubis with a 60% win rate in 40 matches. In 75 of 322 matches the rating was 1.10 or higher (23%), in 151 it was below 0.90. In 250 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: August 2026 at 0.96. WXY- loses the most ELO on Nuke (−89 ELO, win rate 46%). Things go best on Ancient (+153 ELO, win rate 49%). Match no. 3 of the day goes best: 61% win rate, −32 ELO. Improved over the last three months: Win rate +8 pp, ELO +516. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.93, ADR at 69.2. Last 30 days: 57 matches, win rate 60%, net ELO +159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.