WUDMAN

Russia
On FACEIT since 2023 210 matches tracked 78 matches in 30 days
ELO ▼ 54
2,450
30-day peak: 2,511
Rank EU
#62,394
Russia #17,800 in Russia
Last updated:
Next update possible in 4m 24s

How does WUDMAN play?

Rating 1.16 (from 180 matches) K/R 0.86 ADR 94.9 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 180 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamageEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 2.0
Zeus kills4 in 210 matches
Knife kills 7 in 210 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.4%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 94%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 46x 4K, 5 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

13.0 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 13.0+8.8 · Ø 4.2 better than 99%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 74%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +7.0, Headshots +3 pp
= Stayed the same
Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.88 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −81 ELO
74 matches · 57% win rate
From match 5 of the day −38 ELO
50 matches · 42% win rate
On Thursdays −57 ELO, win rate 37%

WUDMAN loses the most ELO on Ancient: −81 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Inferno
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 52 · Ancient

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient74
57% better than 66%
0.89 better than 96%
96.6 better than 96%
1.21 better than 92%
60% of 247 duels better than 90%
47% of 38 situations better than 75%
Dust 255
42% better than 18%
0.80 better than 76%
92.4 better than 91%
1.04 right on the average
45% of 227 duels better than 16%
33% of 15 situations better than 40%
Inferno43
47% better than 26%
0.91 better than 96%
99.0 better than 96%
1.22 better than 88%
63% of 201 duels better than 92%
45% of 29 situations better than 73%
Nuke25
48% better than 28%
0.84 better than 81%
88.2 better than 74%
1.12 better than 68%
56% of 102 duels better than 68%
46% of 13 situations better than 62%
Vertigo8
63% -
0.96 -
105.9 -
1.34-
57% of 58 duels -
75% of 4 situations -
Anubis3
33% -
0.56 -
75.1 -
0.69-
33% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WUDMAN plays

Across 210 matches WUDMAN averages K/R 0.86 and ADR 94.9; the rating across the 180 rated matches is 1.16. Biggest strength: Utility damage per round at 13.0, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 19.0 kills per match with 53% headshots. The strongest map is Ancient with a 57% win rate in 74 matches. In 99 of 180 matches the rating was 1.10 or higher (55%), in 45 it was below 0.90. In 159 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: September 2026 at 1.20. WUDMAN loses the most ELO on Ancient (−81 ELO, win rate 57%). Things go best in match 4 of the day (+22 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +22 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +7.0, Headshots +3 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 78 matches, win rate 47%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.