WTDppL

Brazil
On FACEIT since 2015 283 matches tracked 115 matches in 30 days
ELO ▲ 17
2,505
30-day peak: 2,822
Rank SA ▼ 593 places
#1,158
Brazil #774 in Brazil
30 days · prev. #565 · best #544
Last updated:

How does WTDppL play?

Rating 0.99 (from 233 matches) K/R 0.68 ADR 73.9 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 233 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 2.7
Knife kills 3 in 283 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 9%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 29x 4K, 4 aces in 210 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.09, Headshots +3 pp
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.04, ADR −4.2

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −188 ELO
64 matches · 44% win rate
On Dust 2 −94 ELO
112 matches · 52% win rate
On Wednesdays −3 ELO, win rate 43%

WTDppL loses the most ELO on Ancient: −188 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.29 · Dust 2
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2112
52% better than 46%
0.65 better than 10%
71.4 better than 8%
0.95 better than 18%
48% of 313 duels better than 29%
51% of 51 situations better than 85%
Ancient64
44% better than 23%
0.70 better than 24%
77.6 better than 24%
0.98 better than 28%
50% of 198 duels better than 36%
43% of 28 situations better than 63%
Anubis60
72% better than 96%
0.76 better than 56%
79.1 better than 37%
1.10 better than 68%
57% of 185 duels better than 76%
46% of 24 situations better than 68%
Mirage14
14% -
0.63 -
64.2 -
0.78-
41% of 44 duels -
29% of 7 situations -
Nuke14
57% -
0.68 -
69.9 -
1.01-
53% of 59 duels -
57% of 7 situations -
Cache13
62% -
0.64 -
71.6 -
0.94-
55% of 44 duels -
33% of 6 situations -
Inferno3
67% -
0.61 -
66.8 -
0.98-
36% of 14 duels -
50% of 2 situations -
Overpass3
33% -
0.70 -
66.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How WTDppL plays

Across 283 matches WTDppL averages K/R 0.68 and ADR 73.9; the rating across the 233 rated matches is 0.99. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 73.9, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 53% headshots. The strongest map is Anubis with a 72% win rate in 60 matches. In 78 of 233 matches the rating was 1.10 or higher (33%), in 105 it was below 0.90. In 210 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: September 2026 at 1.05. WTDppL loses the most ELO on Ancient (−188 ELO, win rate 44%). Things go best on Anubis (+476 ELO, win rate 72%). Improved over the last three months: Rating +0.09, Headshots +3 pp. Got weaker: K/R −0.04, ADR −4.2. Unchanged in recent months: Win rate at 54%. Last 30 days: 115 matches, win rate 51%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.