WOOD_SPIRIT
How does WOOD_SPIRIT play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (51%).
Clutch
Average43% of 1v1s won and so slightly above the average (40%).
Weapons and aim
Weakness35% headshots and so well below the average (47%).
Impact
WeaknessExactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average6.9 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.75. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.93.
Damage per round (ADR)
Best month: May 2026 with 87.4. Last 3 months: 79.0 (at the start 84.9). Just below the average (80.5).
Share of headshot kills
Best month: May 2026 with 47%. Last 3 months: 33% (at the start 46%). Well below the average (47%).
Matches won (win rate)
Best month: October 2026 with 55%. Last 3 months: 48% (at the start 45%). Clearly below the average (53%).
Best month: October 2026 with 1,895.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 172 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
WOOD_SPIRIT loses the most ELO on Anubis: −73 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Anubis
- Highest rating in a match: 1.70 · Anubis
- Most kills in a match: 32 · Dust 2
Maps in detail
from the last 172 matchesCompared with players on the same level who have at least 15 matches on the map.
How WOOD_SPIRIT plays
Across 172 matches WOOD_SPIRIT averages K/R 0.67 and ADR 79.7; the rating across the 152 rated matches is 0.91. Biggest strength: Utility damage per round at 6.9, better than 94% of level 7 players. Most room to improve: Headshot rate at 35%, better than only 5% of level 7 players. Averages 14.8 kills per match with 35% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 35 of 152 matches the rating was 1.10 or higher (23%), in 74 it was below 0.90. In 152 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: September 2026 at 0.93. WOOD_SPIRIT loses the most ELO on Anubis (−73 ELO, win rate 46%). Things go best in match 2 of the day (+66 ELO, win rate 78%). Match no. 2 of the day goes best: 78% win rate, +66 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.06, ADR −5.9, Headshots −13 pp. Last 30 days: 92 matches, win rate 51%, net ELO +63.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.