WOOD_SPIRIT

Russia
172 matches tracked 92 matches in 30 days
Last updated:

How does WOOD_SPIRIT play?

Rating 0.91 (from 152 matches) K/R 0.67 ADR 79.7 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 152 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 43%−8 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 77%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 39%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Weakness
Where do the kills come from?

35% headshots and so well below the average (47%).

Headshot rate 35%−12 pp · Ø 47% better than 5%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 0.90−0.13 · Ø 1.03 better than 17%
Pistol kills per match 2.5
Knife kills 1 in 172 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 16%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 35%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 23x 4K, 1 ace in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 6.9+2.7 · Ø 4.2 better than 94%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 70%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −5.9, Headshots −13 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: May 2026 with 0.75. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −73 ELO
39 matches · 46% win rate
On Dust 2 −32 ELO
56 matches · 45% win rate
Between 12:00 and 18:00 −135 ELO, win rate 39%
On Wednesdays −9 ELO, win rate 33%

WOOD_SPIRIT loses the most ELO on Anubis: −73 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 1.70 · Anubis
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
45% better than 30%
0.70 better than 40%
83.2 better than 72%
0.96 better than 35%
48% of 271 duels better than 36%
44% of 25 situations better than 66%
Anubis39
46% better than 34%
0.66 better than 26%
80.7 better than 64%
0.91 better than 26%
47% of 199 duels better than 36%
38% of 29 situations right on the average
Ancient31
55% better than 65%
0.59 better than 3%
69.5 better than 6%
0.84 better than 7%
32% of 82 duels better than 1%
56% of 9 situations better than 90%
Mirage18
39% better than 14%
0.67 better than 25%
80.5 better than 57%
0.82-
39% of 57 duels better than 6%
67% of 3 situations better than 98%
Nuke18
67% better than 88%
0.75 better than 56%
83.8 better than 67%
1.02 better than 49%
43% of 95 duels better than 15%
38% of 8 situations better than 43%
Inferno10
30% -
0.59 -
76.9 -
0.79-
27% of 52 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WOOD_SPIRIT plays

Across 172 matches WOOD_SPIRIT averages K/R 0.67 and ADR 79.7; the rating across the 152 rated matches is 0.91. Biggest strength: Utility damage per round at 6.9, better than 94% of level 7 players. Most room to improve: Headshot rate at 35%, better than only 5% of level 7 players. Averages 14.8 kills per match with 35% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 35 of 152 matches the rating was 1.10 or higher (23%), in 74 it was below 0.90. In 152 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: September 2026 at 0.93. WOOD_SPIRIT loses the most ELO on Anubis (−73 ELO, win rate 46%). Things go best in match 2 of the day (+66 ELO, win rate 78%). Match no. 2 of the day goes best: 78% win rate, +66 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.06, ADR −5.9, Headshots −13 pp. Last 30 days: 92 matches, win rate 51%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.