WLKu

Poland
On FACEIT since 2018 192 matches tracked 66 matches in 30 days
ELO ▼ 245
2,221
30-day peak: 2,504
Rank EU
#126,957
Poland #6,898 in Poland
Last updated:

How does WLKu play?

Rating 0.93 (from 150 matches) K/R 0.69 ADR 78.6 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 8%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 15x 4K, 2 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
ELO at 2,251
▼ Got worse
K/R −0.12, Rating −0.10, ADR −10.4, Win rate −22 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.66 (at the start 0.78). Clearly below the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
56 matches · 59% win rate
From match 5 of the day −90 ELO
37 matches · 43% win rate
Between 18:00 and 24:00 −60 ELO, win rate 44%
On Saturdays −55 ELO, win rate 44%

WLKu loses the most ELO on Ancient: −90 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 2.00 · Inferno
  3. Longest win streak: 12 wins in a row · Ancient

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient56
59% better than 72%
0.65 better than 10%
74.9 better than 17%
0.87 better than 6%
46% of 187 duels better than 21%
33% of 24 situations better than 37%
Anubis47
55% better than 59%
0.72 better than 41%
80.6 better than 48%
0.99 better than 35%
56% of 142 duels better than 77%
35% of 17 situations better than 43%
Inferno23
61% better than 76%
0.74 better than 57%
81.3 better than 52%
0.99-
51% of 55 duels better than 45%
33% of 9 situations better than 41%
Nuke21
43% better than 14%
0.65 better than 7%
78.9 better than 32%
0.94 better than 16%
38% of 63 duels better than 1%
67% of 6 situations better than 95%
Cache19
53% -
0.66 -
77.2 -
0.90-
50% of 68 duels -
31% of 16 situations -
Dust 217
29% better than 2%
0.74 right on the average
80.4 better than 47%
0.95-
56% of 41 duels better than 76%
11% of 9 situations better than 2%
Overpass5
60% -
0.79 -
88.3 -
-
-
-
Mirage3
33% -
0.62 -
75.7 -
0.87-
75% of 4 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WLKu plays

Across 191 matches WLKu averages K/R 0.69 and ADR 78.6; the rating across the 150 rated matches is 0.93. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 41% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 40 of 150 matches the rating was 1.10 or higher (27%), in 71 it was below 0.90. In 139 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.02. WLKu loses the most ELO on Ancient (−90 ELO, win rate 59%). Things go best in match 2 of the day (+30 ELO, win rate 58%). Match no. 4 of the day goes best: 59% win rate, −30 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.12, Rating −0.10, ADR −10.4, Win rate −22 pp. Unchanged in recent months: ELO at 2,251. Last 30 days: 66 matches, win rate 45%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.