WISPWISPWISP

Indonesia
31 matches tracked 20 matches in 30 days
Last updated:

How does WISPWISPWISP play?

Rating 0.92 K/R 0.69 ADR 75.2 from 31 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 31 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 32% weak 0.75 to 0.89 6% very weak below 0.75 39%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
EntryHeadshots
better than most on level 5 about average weaker than most
Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 51%+2 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 49%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 17%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 32%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (44%).

Headshot rate 59%+15 pp · Ø 44% better than 98%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.89−0.08 · Ø 0.97 better than 25%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.9%0.0 pp · Ø 12.9% right on the average
3K rounds 3.5%−0.2 pp · Ø 3.7% better than 45%
MVPs per match 2.5+0.3 · Ø 2.2 better than 91%
4Ks and aces 1x 4K, 2 aces in 31 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 35%
Utility damage per round 2.7−1.1 · Ø 3.8 better than 22%
Enemies flashed per round 0.14−0.11 · Ø 0.25 better than 22%
Deaths per round 77%+4 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 5 average
Whether WISPWISPWISP is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 31 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

Soon this shows where WISPWISPWISP loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 28 · Mirage
  3. Highest rating in a match: 1.95 · Dust 2

Maps in detail

from the last 31 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
70% -
0.74 -
80.0 -
0.98-
64% of 53 duels -
11% of 9 situations -
Dust 28
50% -
0.76 -
81.5 -
1.06-
51% of 41 duels -
50% of 4 situations -
Ancient5
40% -
0.62 -
73.4 -
0.85-
54% of 24 duels -
33% of 3 situations -
Anubis5
20% -
0.55 -
63.8 -
0.71-
26% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How WISPWISPWISP plays

Across 31 matches WISPWISPWISP averages K/R 0.69, ADR 75.2 and a rating of 0.92. Biggest strength: Headshot rate at 59%, better than 98% of level 5 players. Most room to improve: Deaths per round at 77%, better than only 13% of level 5 players. Averages 15.8 kills per match with 59% headshots. In 7 of 31 matches the rating was 1.10 or higher (23%), in 14 it was below 0.90. In 31 matches with detailed stats: 1 4Ks and 2 aces. Last 30 days: 20 matches, win rate 45%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.