WILDUNIUSSS

GE
On FACEIT since 2026 189 matches tracked 43 matches in 30 days
Last updated:

How does WILDUNIUSSS play?

Rating 1.06 K/R 0.75 ADR 80.7 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 189 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−11 pp better than 6%
AWP share of kills 36%+25 pp better than 98%
K/D 1.08+0.04 better than 64%
Pistol kills per match 2.9
Knife kills 6 in 189 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.3 pp better than 54%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 42x 4K, 5 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.27−0.03 better than 42%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 189 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −99 ELO
30 matches · 47% wins
In match 4 of the day −11 ELO
21 matches · 43% wins
On Tuesdays +19 ELO, win rate 46%

WILDUNIUSSS loses the most ELO on Ancient: −99 ELO, 47% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Cache
  2. Highest rating in a match: 2.49 · Dust 2
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
60% better than 77%
0.75 better than 53%
82.5 better than 58%
1.09 better than 66%
54% of 398 duels better than 65%
36% of 45 situations better than 45%
Mirage39
49% better than 38%
0.77 better than 63%
79.9 better than 44%
1.12 better than 75%
52% of 183 duels level
35% of 31 situations better than 40%
Ancient30
47% better than 30%
0.68 better than 17%
75.8 better than 19%
0.94 better than 16%
46% of 120 duels better than 20%
38% of 24 situations level
Anubis16
50% better than 39%
0.79 better than 74%
83.5 better than 65%
1.09 better than 67%
53% of 78 duels better than 56%
33% of 15 situations better than 36%
Inferno15
67% better than 86%
0.71 better than 29%
74.8 better than 14%
1.04 better than 43%
39% of 64 duels better than 4%
30% of 10 situations better than 31%
Nuke15
67% better than 83%
0.79 better than 68%
85.8 better than 72%
1.09 better than 67%
58% of 73 duels better than 78%
36% of 11 situations better than 43%
Cache6
50% -
0.74 -
82.3 -
0.96-
57% of 35 duels -
25% of 4 situations -
Vertigo3
67% -
0.79 -
84.3 -
1.10-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WILDUNIUSSS plays

Across 189 matches WILDUNIUSSS averages K/R 0.75, ADR 80.7 and a rating of 1.06. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. Most room to improve: Headshot rate at 40%. That is better than only 6% of players on level 10. On average 16.3 kills per match, 40% of them headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 86 of 189 matches the rating was 1.10 or higher (46%), in 72 it was below 0.90. In 189 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: September 2026 at 1.12. WILDUNIUSSS loses the most ELO on Ancient (−99 ELO, win rate 47%). Things go best on Dust 2 (+49 ELO, win rate 60%). Last 30 days: 43 matches, win rate 49%, ELO balance +22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.