WICKED-M-

Romania
361 matches tracked 65 matches in 30 days
ELO ▲ 360
2,152
30-day peak: 2,301
Rank EU
#158,540
Romania #1,934 in Romania
Last updated:

How does WICKED-M- play?

Rating 1.06 K/R 0.80 ADR 87.1 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 361 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

2,001-2,249 ELO

Compared with 1,952 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 24%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.7
Knife kills 17 in 361 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 83%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 87x 4K, 5 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 43%
Deaths per round 81%+9 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +100
= Stayed the same
K/R at 0.80, Rating at 1.06, ADR at 87.6
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +22 ELO
39 matches · 44% win rate
Between 18:00 and 24:00 +92 ELO, win rate 45%
On Thursdays +33 ELO, win rate 42%

WICKED-M- loses the most ELO in match 3 of the day: +22 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 42 · Nuke

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2122
48% better than 39%
0.81 better than 83%
88.7 better than 85%
1.06 better than 61%
52% of 880 duels better than 56%
29% of 31 situations better than 27%
Mirage101
51% better than 51%
0.82 better than 83%
88.0 better than 83%
1.09 better than 71%
52% of 730 duels better than 57%
54% of 26 situations better than 88%
Ancient74
51% better than 47%
0.78 better than 70%
86.6 better than 77%
1.03 right on the average
52% of 670 duels better than 55%
40% of 15 situations better than 58%
Cache36
53% -
0.82 -
85.6 -
1.08-
53% of 234 duels -
44% of 9 situations -
Nuke25
44% better than 18%
0.74 right on the average
80.1 better than 49%
0.96 better than 23%
44% of 160 duels better than 14%
20% of 5 situations better than 12%

Compared with players on the same level who have at least 15 matches on the map.

How WICKED-M- plays

Across 361 matches WICKED-M- averages K/R 0.80, ADR 87.1 and a rating of 1.06. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 81%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 54% headshots. The strongest map is Cache with a 53% win rate in 36 matches. In 153 of 361 matches the rating was 1.10 or higher (42%), in 127 it was below 0.90. In 278 matches with detailed stats: 87 4Ks and 5 aces. Best month by rating: October 2026 at 1.21. WICKED-M- loses the most ELO in match 3 of the day (+22 ELO, win rate 44%). Things go best on Mirage (+191 ELO, win rate 51%). Improved over the last three months: Win rate +3 pp, ELO +100. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.06, ADR at 87.6. Last 30 days: 65 matches, win rate 49%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.