WHYs0oEZ

Senegal
On FACEIT since 2020 165 matches tracked 45 matches in 30 days
Last updated:

How does WHYs0oEZ play?

Rating 0.97 (from 115 matches) K/R 0.69 ADR 75.0 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 115 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 42%−8 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.6
Knife kills 4 in 165 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.1%).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 14%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 9x 4K, 0 aces in 81 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +404
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.08, ADR −5.0, Win rate −8 pp

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.64 (at the start 0.72). Clearly below the average (0.72).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −21 ELO
20 matches · 60% win rate
In match 3 of the day +50 ELO
27 matches · 52% win rate
On Thursdays −27 ELO, win rate 45%

WHYs0oEZ loses the most ELO on Inferno: −21 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 1.72 · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
62% better than 86%
0.74 better than 58%
79.0 better than 47%
1.05 better than 65%
54% of 72 duels better than 71%
42% of 19 situations better than 61%
Dust 232
66% better than 91%
0.73 right on the average
78.9 better than 46%
1.06 better than 67%
38% of 58 duels better than 4%
33% of 12 situations better than 34%
Ancient31
58% better than 76%
0.62 better than 6%
71.9 better than 10%
0.87 better than 8%
36% of 84 duels better than 1%
43% of 21 situations better than 63%
Anubis21
67% better than 92%
0.73 better than 55%
79.8 better than 51%
1.04 better than 67%
57% of 49 duels better than 82%
21% of 14 situations better than 12%
Inferno20
60% better than 78%
0.65 better than 19%
66.7 better than 4%
0.89-
40% of 35 duels better than 9%
25% of 4 situations better than 19%
Cache12
42% -
0.57 -
69.6 -
0.84-
42% of 26 duels -
25% of 4 situations -
Nuke6
33% -
0.61 -
67.3 -
0.78-
36% of 25 duels -
25% of 4 situations -
Vertigo4
25% -
0.72 -
73.1 -
1.00-
60% of 10 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WHYs0oEZ plays

Across 165 matches WHYs0oEZ averages K/R 0.69 and ADR 75.0; the rating across the 115 rated matches is 0.97. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Opening duels won at 42%, better than only 3% of level 8 players. Averages 15.5 kills per match with 49% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 43 of 115 matches the rating was 1.10 or higher (37%), in 54 it was below 0.90. In 81 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.08. WHYs0oEZ loses the most ELO on Inferno (−21 ELO, win rate 60%). Things go best on Dust 2 (+109 ELO, win rate 66%). Improved over the last three months: ELO +404. Got weaker: K/R −0.08, ADR −5.0, Win rate −8 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 45 matches, win rate 56%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.