WHYSOLOW

Russia
On FACEIT since 2026 145 matches tracked 64 matches in 30 days
Last updated:

How does WHYSOLOW play?

Rating 0.88 K/R 0.64 ADR 76.6 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 37%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Weakness
Where do the kills come from?

30% headshots and so well below the average (51%).

Headshot rate 30%−21 pp · Ø 51% better than 1%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 0.86−0.18 · Ø 1.04 better than 2%
Pistol kills per match 2.4
Knife kills 2 in 145 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 4%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 1.8−0.6 · Ø 2.4 better than 4%
4Ks and aces 14x 4K, 1 ace in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 87%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 35%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether WHYSOLOW is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 145 matches, all from the last 3 months.

Kills per round (K/R)

0.60
AugSepOct

Best month: September 2026 with 0.68.

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −16 ELO
61 matches · 49% win rate
On Thursdays +8 ELO, win rate 44%

WHYSOLOW loses the most ELO on Dust 2: −16 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 49 · Dust 2
  3. Highest rating in a match: 1.90 · Ancient

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
49% better than 36%
0.63 better than 6%
75.0 better than 18%
0.87 better than 4%
44% of 308 duels better than 13%
31% of 29 situations better than 30%
Ancient39
56% better than 60%
0.65 better than 9%
78.2 better than 27%
0.90 better than 9%
48% of 208 duels better than 26%
35% of 17 situations better than 42%
Anubis22
50% better than 40%
0.61 better than 4%
75.2 better than 19%
0.83 better than 2%
48% of 130 duels better than 27%
13% of 8 situations better than 5%
Cache12
67% -
0.69 -
81.2 -
0.93-
41% of 73 duels -
50% of 6 situations -
Nuke5
60% -
0.73 -
87.5 -
0.92-
39% of 23 duels -
17% of 6 situations -
Mirage4
50% -
0.54 -
67.7 -
0.79-
10% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WHYSOLOW plays

Across 145 matches WHYSOLOW averages K/R 0.64, ADR 76.6 and a rating of 0.88. Biggest strength: Utility damage per round at 5.7, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 30%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.2 kills per match with 30% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 30 of 145 matches the rating was 1.10 or higher (21%), in 74 it was below 0.90. In 145 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 0.94. WHYSOLOW loses the most ELO on Dust 2 (−16 ELO, win rate 49%). Things go best on Ancient (+76 ELO, win rate 56%). From match no. 5 of the day on, things go best: 60% win rate, +31 ELO. Last 30 days: 64 matches, win rate 55%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.