Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so slightly above the average (49%).
Clutch
Average31% of 1v2s won and so well above the average (21%).
Weapons and aim
Average55% headshots and so well above the average (48%).
Impact
WeaknessExactly 2 kills in 9.1% of rounds and so well below the average (12.8%).
Utility and deaths
AverageDied in 74% of rounds and so slightly above the average (73%). Lower is better.
Patterns
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 2.26 · Dust 2
- Most kills in a match: 39 · Dust 2
Maps in detail
from the last 23 matchesCompared with players on the same level who have at least 15 matches on the map.
How WFS_PAX plays
Across 23 matches WFS_PAX averages K/R 0.65, ADR 73.6 and a rating of 0.90. Biggest strength: Headshot rate at 55%, better than 90% of level 8 players. Most room to improve: Rating at 0.90, better than only 11% of level 8 players. Averages 15.3 kills per match with 55% headshots. In 6 of 23 matches the rating was 1.10 or higher (26%), in 14 it was below 0.90. In 23 matches with detailed stats: 3 4Ks and 1 ace. Last 30 days: 6 matches, win rate 50%, net ELO +46.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.