WE__HAAWT

St. Helena
195 matches tracked 40 matches in 30 days
Last updated:

How does WE__HAAWT play?

Rating 1.05 K/R 0.77 ADR 82.5 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 195 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (48%).

Headshot rate 61%+13 pp · Ø 48% better than 98%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.04+0.04 · Ø 1.00 better than 63%
Pistol kills per match 3.5
Knife kills 12 in 195 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 68%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 82%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 37x 4K, 2 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
Whether WE__HAAWT is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 195 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −66 ELO
40 matches · 43% win rate
On Anubis −21 ELO
26 matches · 31% win rate
Between 18:00 and 24:00 +116 ELO, win rate 35%
On Wednesdays −32 ELO, win rate 24%

WE__HAAWT loses the most ELO on Ancient: −66 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Ancient
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
50% right on the average
0.79 better than 77%
84.9 better than 74%
1.07 better than 69%
54% of 410 duels better than 70%
46% of 28 situations better than 73%
Ancient40
43% better than 22%
0.81 better than 85%
85.1 better than 75%
1.10 better than 77%
55% of 260 duels better than 75%
33% of 24 situations better than 40%
Anubis26
31% better than 5%
0.73 better than 47%
77.2 better than 32%
1.02 right on the average
52% of 174 duels better than 57%
33% of 18 situations better than 39%
Cache22
59% -
0.76 -
81.6 -
1.04-
58% of 128 duels -
44% of 9 situations -
Dust 222
45% better than 31%
0.76 better than 65%
81.0 better than 55%
1.05 better than 63%
49% of 173 duels better than 41%
50% of 8 situations better than 81%
Inferno10
30% -
0.74 -
79.9 -
0.96-
61% of 72 duels -
43% of 7 situations -
Nuke7
43% -
0.75 -
79.3 -
1.01-
46% of 37 duels -
14% of 7 situations -
Vertigo4
25% -
0.78 -
81.2 -
0.97-
52% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WE__HAAWT plays

Across 195 matches WE__HAAWT averages K/R 0.77, ADR 82.5 and a rating of 1.05. Biggest strength: Headshot rate at 61%, better than 98% of level 9 players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 9 players. Averages 17.1 kills per match with 61% headshots. The strongest map is Cache with a 59% win rate in 22 matches. In 76 of 195 matches the rating was 1.10 or higher (39%), in 75 it was below 0.90. In 186 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. WE__HAAWT loses the most ELO on Ancient (−66 ELO, win rate 43%). Things go best on Mirage (+143 ELO, win rate 50%). Last 30 days: 40 matches, win rate 43%, net ELO +149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.