WCKDx

QA
100 matches tracked 22 matches in 30 days
Last updated:

How does WCKDx play?

Rating 1.07 K/R 0.77 ADR 82.1 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 4%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 1.11+0.09 · Ø 1.02 better than 82%
Pistol kills per match 3.0
Knife kills 1 in 100 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just above the average (13.4%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 56%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 46%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 10x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 63%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
ADR at 81.7
▼ Got worse
K/R −0.04, Rating −0.08, Win rate −15 pp, ELO −281

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.73).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −66 ELO
26 matches · 46% win rate
On Dust 2 −25 ELO
27 matches · 67% win rate
Between 18:00 and 24:00 −89 ELO, win rate 47%

WCKDx loses the most ELO from match 5 of the day: −66 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 1.90 · Anubis
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
67% better than 94%
0.79 better than 80%
81.9 better than 61%
1.11 better than 81%
52% of 109 duels better than 60%
27% of 22 situations better than 22%
Mirage25
40% better than 14%
0.84 better than 91%
90.5 better than 91%
1.16 better than 89%
68% of 110 duels better than 99%
43% of 21 situations better than 63%
Ancient17
59% better than 75%
0.70 better than 31%
78.4 better than 38%
1.01 right on the average
59% of 79 duels better than 88%
57% of 7 situations better than 90%
Anubis15
40% better than 17%
0.76 better than 63%
79.1 better than 41%
1.05 better than 60%
66% of 56 duels better than 98%
22% of 9 situations better than 16%
Inferno7
43% -
0.72 -
75.7 -
0.99-
50% of 24 duels -
17% of 6 situations -
Cache4
75% -
0.75 -
85.0 -
1.04-
65% of 17 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WCKDx plays

Across 100 matches WCKDx averages K/R 0.77, ADR 82.1 and a rating of 1.07. Biggest strength: Opening duels won at 62%, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 24%, better than only 4% of level 9 players. Averages 17.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 67% win rate in 27 matches. In 47 of 100 matches the rating was 1.10 or higher (47%), in 33 it was below 0.90. In 59 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.25. WCKDx loses the most ELO from match 5 of the day (−66 ELO, win rate 46%). Things go best on Mirage (+23 ELO, win rate 40%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.04, Rating −0.08, Win rate −15 pp, ELO −281. Unchanged in recent months: ADR at 81.7. Last 30 days: 22 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.