WARBERGG

Denmark
On FACEIT since 2026 161 matches tracked 10 matches in 30 days
Last updated:

How does WARBERGG play?

Rating 1.03 K/R 0.72 ADR 78.1 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 161 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.06+0.04 · Ø 1.02 better than 61%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 17x 4K, 1 ace in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 55%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +246
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.12, ADR −6.5, Win rate −6 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.71 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −49 ELO
24 matches · 42% win rate
On Ancient −27 ELO
20 matches · 60% win rate
On Mondays −70 ELO, win rate 41%

WARBERGG loses the most ELO on Inferno: −49 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
40% better than 14%
0.73 better than 46%
80.3 better than 48%
1.02 better than 46%
51% of 162 duels right on the average
39% of 33 situations better than 53%
Mirage29
52% better than 55%
0.72 better than 41%
77.7 better than 36%
1.02 better than 48%
60% of 94 duels better than 90%
30% of 23 situations better than 26%
Inferno24
42% better than 19%
0.70 better than 24%
78.3 better than 30%
1.03 better than 38%
44% of 80 duels better than 10%
11% of 9 situations better than 3%
Ancient20
60% better than 74%
0.72 better than 37%
78.7 better than 36%
1.01 better than 42%
59% of 80 duels better than 88%
33% of 9 situations better than 41%
Cache18
67% -
0.71 -
73.8 -
1.04-
44% of 66 duels -
55% of 22 situations -
Nuke17
65% better than 77%
0.76 right on the average
77.1 better than 25%
1.07 better than 56%
60% of 57 duels better than 86%
33% of 18 situations better than 33%
Anubis13
46% -
0.73 -
79.7 -
1.03-
53% of 36 duels -
33% of 18 situations -
Vertigo5
60% -
0.67 -
75.8 -
1.01-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How WARBERGG plays

Across 161 matches WARBERGG averages K/R 0.72, ADR 78.1 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 48% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 62 of 161 matches the rating was 1.10 or higher (39%), in 58 it was below 0.90. In 119 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. WARBERGG loses the most ELO on Inferno (−49 ELO, win rate 42%). Things go best in match 3 of the day (+26 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate. Improved over the last three months: Headshots +4 pp, ELO +246. Got weaker: K/R −0.08, Rating −0.12, ADR −6.5, Win rate −6 pp. Last 30 days: 10 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.