W4nt3ddd

Ireland
90 matches tracked
Last updated:

How does W4nt3ddd play?

Rating 1.14 (from 40 matches) K/R 0.78 ADR 81.5 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 40 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 28% very weak below 0.75 8%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 55%+6 pp · Ø 49% better than 87%

Clutch

Weakness
Last one alive

9% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 9%−29 pp · Ø 38% better than 1%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 95%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.07+0.10 · Ø 0.97 better than 76%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (12.8%).

2K rounds 15.2%+2.4 pp · Ø 12.8% better than 91%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 68%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 2x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 6%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 67%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Win rate +4 pp, ELO +766
= Stayed the same
ADR at 76.6, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.92. Last 3 months: 0.75 (at the start 0.71). Slightly above the average (0.71).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −237 ELO
25 matches · 24% win rate
On Mirage −64 ELO
28 matches · 43% win rate

W4nt3ddd loses the most ELO in match 2 of the day: −237 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Dust 2
  2. Highest rating in a match: 2.07 · Ancient
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
43% better than 24%
0.72 better than 47%
79.2 better than 48%
1.08-
59% of 49 duels better than 91%
0% of 2 situations better than 1%
Dust 215
60% better than 82%
0.86 better than 95%
89.7 better than 90%
1.32-
65% of 40 duels better than 99%
33% of 3 situations better than 39%
Ancient13
54% -
0.84 -
84.8 -
1.37-
52% of 29 duels -
40% of 5 situations -
Inferno12
42% -
0.78 -
77.4 -
0.97-
63% of 40 duels -
0% of 4 situations -
Nuke10
40% -
0.76 -
79.6 -
1.02-
54% of 13 duels -
50% of 2 situations -
Anubis8
13% -
0.74 -
80.1 -
0.93-
42% of 24 duels -
40% of 5 situations -
Cache3
33% -
0.91 -
93.1 -
1.27-
56% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How W4nt3ddd plays

Across 90 matches W4nt3ddd averages K/R 0.78 and ADR 81.5; the rating across the 40 rated matches is 1.14. Biggest strength: Headshot rate at 57%, better than 95% of level 8 players. Most room to improve: Clutch 1v1 won at 9%, better than only 1% of level 8 players. Averages 17.2 kills per match with 57% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 16 of 40 matches the rating was 1.10 or higher (40%), in 14 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 1.25. W4nt3ddd loses the most ELO in match 2 of the day (−237 ELO, win rate 24%). Things go best in match 1 of the day (+2 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +2 ELO. Improved over the last three months: K/R +0.04, Win rate +4 pp, ELO +766. Unchanged in recent months: ADR at 76.6, Headshots at 55%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.