W3MO

Australia
139 matches tracked
ELO
1,481
Peak across the last 139 matches: 1,748
Rank OCE ▼ 684 places
#3,251
30 days · prev. #2,567 · best #2,546
Last updated:

How does W3MO play?

Rating 1.02 (from 120 matches) K/R 0.72 ADR 78.6 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 29% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (47%).

Headshot rate 60%+13 pp · Ø 47% better than 99%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.05+0.07 · Ø 0.98 better than 78%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (12.9%).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 70%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 32%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 2 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 4%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.43+0.17 · Ø 0.26 better than 86%
Deaths per round 69%−4 pp · Ø 73% better than 90%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +9 pp
= Stayed the same
Rating at 1.02
▼ Got worse
K/R −0.04, ADR −7.2, Win rate −12 pp

Aug 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: April 2026 with 0.76. Last 3 months: 0.71 (at the start 0.75). Right on the average (0.71).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −18 ELO
23 matches · 30% win rate

W3MO loses the most ELO in match 2 of the day: −18 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
56% better than 71%
0.68 better than 33%
74.5 better than 29%
0.98 right on the average
52% of 107 duels better than 63%
25% of 28 situations better than 19%
Dust 239
38% better than 12%
0.74 better than 63%
80.0 better than 56%
1.04 better than 68%
52% of 115 duels better than 62%
41% of 32 situations better than 59%
Ancient17
59% better than 79%
0.73 better than 54%
77.9 better than 37%
1.04-
50% of 32 duels right on the average
27% of 11 situations better than 24%
Anubis13
62% -
0.80 -
88.1 -
1.10-
50% of 24 duels -
57% of 7 situations -
Cache10
30% -
0.74 -
87.1 -
1.09-
39% of 28 duels -
40% of 5 situations -
Inferno10
30% -
0.61 -
66.4 -
0.85-
39% of 23 duels -
25% of 4 situations -
Nuke4
75% -
0.88 -
79.6 -
1.26-
44% of 16 duels -
100% of 1 situations -
Vertigo4
75% -
0.75 -
84.6 -
1.07-
31% of 13 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How W3MO plays

Across 139 matches W3MO averages K/R 0.72 and ADR 78.6; the rating across the 120 rated matches is 1.02. Biggest strength: Headshot rate at 60%, better than 99% of level 7 players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 7 players. Averages 16.1 kills per match with 60% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 50 of 120 matches the rating was 1.10 or higher (42%), in 38 it was below 0.90. In 112 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. W3MO loses the most ELO in match 2 of the day (−18 ELO, win rate 30%). Things go best on Mirage (+33 ELO, win rate 56%). Improved over the last three months: Headshots +9 pp. Got weaker: K/R −0.04, ADR −7.2, Win rate −12 pp. Unchanged in recent months: Rating at 1.02.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.