W3GmYF29di

South Korea
273 matches tracked 67 matches in 30 days
ELO ▲ 46
2,567
30-day peak: 2,567
Rank EU
#40,934
South Korea #1,079 in South Korea
Last updated:

How does W3GmYF29di play?

Rating 0.99 (from 254 matches) K/R 0.72 ADR 77.3 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 254 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 49%−2 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 3%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 78%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.6
Knife kills 2 in 273 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 21%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 49%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 18x 4K, 5 aces in 173 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 17%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 32%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +144
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 76.5
▼ Got worse
Headshots −3 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
37 matches · 43% win rate
On Mirage −28 ELO
72 matches · 47% win rate
Between 6:00 and 12:00 +25 ELO, win rate 39%
On Saturdays −30 ELO, win rate 29%

W3GmYF29di loses the most ELO on Ancient: −50 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.10 · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
48% better than 36%
0.70 better than 27%
75.0 better than 19%
0.95 better than 17%
47% of 371 duels better than 26%
36% of 56 situations better than 42%
Mirage72
47% better than 29%
0.74 better than 45%
79.5 better than 39%
1.01 better than 37%
56% of 365 duels better than 74%
35% of 34 situations better than 41%
Anubis50
34% better than 4%
0.71 better than 30%
77.4 better than 27%
1.00 better than 34%
45% of 249 duels better than 15%
35% of 34 situations better than 40%
Ancient37
43% better than 18%
0.78 better than 63%
83.4 better than 56%
1.07 better than 58%
52% of 210 duels right on the average
19% of 27 situations better than 10%
Nuke17
29% better than 1%
0.65 better than 9%
71.4 better than 9%
0.89 better than 7%
42% of 90 duels better than 6%
20% of 10 situations better than 9%
Inferno5
60% -
0.68 -
71.0 -
0.97-
53% of 30 duels -
-
Overpass3
33% -
0.59 -
64.5 -
0.54-
40% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How W3GmYF29di plays

Across 273 matches W3GmYF29di averages K/R 0.72 and ADR 77.3; the rating across the 254 rated matches is 0.99. Biggest strength: Headshot rate at 56%, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Dust 2 with a 48% win rate in 87 matches. In 83 of 254 matches the rating was 1.10 or higher (33%), in 110 it was below 0.90. In 173 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: June 2026 at 1.18. W3GmYF29di loses the most ELO on Ancient (−50 ELO, win rate 43%). Things go best on Dust 2 (+57 ELO, win rate 48%). Match no. 3 of the day goes best: 53% win rate, +26 ELO. Improved over the last three months: ELO +144. Got weaker: Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 76.5. Last 30 days: 67 matches, win rate 45%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.