W1zyx_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average51% of 1v1s won and so well above the average (39%).
Weapons and aim
Weakness39% headshots and so well below the average (49%).
Impact
WeaknessExactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.17 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.76. Last 3 months: 0.65 (at the start 0.71). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: May 2026 with 1.03. Last 3 months: 0.92 (at the start 0.97). Well below the average (1.03).
Damage per round (ADR)
Best month: May 2026 with 82.6. Last 3 months: 72.9 (at the start 79.5). Clearly below the average (80.8).
Share of headshot kills
Best month: June 2026 with 47%. Last 3 months: 39% (at the start 41%). Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 62%. Last 3 months: 52% (at the start 48%). Slightly above the average (50%).
Best month: October 2026 with 2,199.
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 62%.
Patterns
From the last 162 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
W1zyx_ loses the most ELO on Dust 2: −102 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 27 · Mirage
- Highest rating in a match: 2.07 · Dust 2
- Longest win streak: 5 wins in a row · Cache
Maps in detail
from the last 162 matchesCompared with players on the same level who have at least 15 matches on the map.
How W1zyx_ plays
Across 162 matches W1zyx_ averages K/R 0.66, ADR 73.8 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 51%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 39% headshots. The strongest map is Ancient with a 61% win rate in 31 matches. In 49 of 162 matches the rating was 1.10 or higher (30%), in 80 it was below 0.90. In 141 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: May 2026 at 1.03. W1zyx_ loses the most ELO on Dust 2 (−102 ELO, win rate 43%). Things go best on Ancient (+161 ELO, win rate 61%). Match no. 2 of the day goes best: 57% win rate, −72 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.06, Rating −0.05, ADR −6.6, Headshots −2 pp. Last 30 days: 42 matches, win rate 50%, net ELO +45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.