W1ss0w

Germany
On FACEIT since 2025 55 matches tracked 35 matches in 30 days
Last updated:

How does W1ss0w play?

Rating 1.09 (from 35 matches) K/R 0.77 ADR 85.5 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 5
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 35 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 29% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 12%
Opening duels won 51%+2 pp better than 70%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 76%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 1.8+0.2 better than 70%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 34%−10 pp better than 6%
AWP share of kills 11%0 pp level
K/D 1.09+0.12 better than 93%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+2.5 pp better than 96%
Rounds with 3K 3.9%+0.2 pp better than 63%
MVPs per match 2.6+0.5 better than 94%
4Ks and aces 11x 4K, 1 ace in 55 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 24%−11 pp better than 3%
Utility damage per round 2.0−1.9 better than 10%
Enemies flashed per round 0.12−0.13 better than 13%
Rounds with a death 71%−2.0 pp better than 78%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.78.

Patterns

From the last 55 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Ancient
  2. Most kills in a match: 46 · Cache
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
42% better than 23%
0.73 better than 62%
86.0 better than 87%
0.99–
44% of 70 duels better than 21%
43% of 14 situations better than 65%
Dust 28
63% –
0.71 –
79.3 –
1.04–
35% of 20 duels –
33% of 6 situations –
Anubis7
71% –
0.73 –
79.1 –
1.05–
55% of 11 duels –
67% of 3 situations –
Cache7
43% –
0.82 –
85.4 –
1.25–
73% of 22 duels –
43% of 7 situations –
Inferno6
83% –
0.85 –
93.4 –
1.15–
60% of 20 duels –
50% of 4 situations –
Ancient4
75% –
0.93 –
94.6 –
1.31–
73% of 11 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How W1ss0w plays

Across 55 matches W1ss0w averages K/R 0.77 and ADR 85.5; the rating across the 35 rated matches is 1.09. Biggest strength: K/D at 1.09. That is better than 93% of players on level 5. Most room to improve: Utility with impact at 24%. That is better than only 3% of players on level 5. On average 17.1 kills per match, 34% of them headshots. In 18 of 35 matches the rating was 1.10 or higher (51%), in 10 it was below 0.90. In 55 matches with detailed stats: 11 4Ks and 1 aces. Best month by rating: October 2026 at 1.09. Last 30 days: 35 matches, win rate 60%, ELO balance −33.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.