W1ndowsXP

Turkey
On FACEIT since 2020 140 matches tracked 68 matches in 30 days
ELO ▲ 149
2,176
30-day peak: 2,201
Rank EU
#145,378
Turkey #3,876 in Turkey
Last updated:

How does W1ndowsXP play?

Rating 1.12 K/R 0.79 ADR 82.5 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 140 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 3.2
Knife kills 8 in 140 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 0 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 2%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +10 pp, ELO +676
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.19, Rating −0.30, ADR −19.1, Win rate −12 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.76 (at the start 0.95). Just above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −50 ELO
33 matches · 45% win rate
From match 5 of the day −50 ELO
27 matches · 37% win rate
Between 0:00 and 6:00 −57 ELO, win rate 38%

W1ndowsXP loses the most ELO in match 2 of the day: −50 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.26 · Inferno
  3. Most kills in a match: 50 · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
55% better than 64%
0.80 better than 77%
82.8 better than 63%
1.16 better than 87%
58% of 201 duels better than 87%
35% of 31 situations better than 41%
Dust 237
43% better than 21%
0.73 better than 45%
75.0 better than 20%
1.02 better than 46%
57% of 145 duels better than 80%
38% of 29 situations right on the average
Anubis20
55% better than 59%
0.79 better than 76%
83.7 better than 65%
1.10 better than 74%
51% of 76 duels right on the average
40% of 15 situations better than 58%
Inferno14
43% -
0.83 -
86.4 -
1.21-
49% of 57 duels -
40% of 10 situations -
Cache12
67% -
0.84 -
87.4 -
1.17-
55% of 47 duels -
38% of 8 situations -
Ancient11
45% -
0.83 -
89.8 -
1.16-
62% of 47 duels -
50% of 6 situations -
Nuke8
63% -
0.83 -
87.9 -
1.15-
63% of 43 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How W1ndowsXP plays

Across 140 matches W1ndowsXP averages K/R 0.79, ADR 82.5 and a rating of 1.12. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 57% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 73 of 140 matches the rating was 1.10 or higher (52%), in 40 it was below 0.90. In 119 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: July 2026 at 1.38. W1ndowsXP loses the most ELO in match 2 of the day (−50 ELO, win rate 45%). Things go best in match 3 of the day (+97 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +97 ELO. Improved over the last three months: Headshots +10 pp, ELO +676. Got weaker: K/R −0.19, Rating −0.30, ADR −19.1, Win rate −12 pp. Last 30 days: 68 matches, win rate 49%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.