W1nd_a

Mongolia
On FACEIT since 2025 107 matches tracked 19 matches in 30 days
ELO ▼ 93
1,955
30-day peak: 2,048
Rank SEA ▼ 2,910 places
#7,260
30 days · prev. #4,350 · best #4,350
Last updated:

How does W1nd_a play?

Rating 1.01 K/R 0.74 ADR 84.3 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 107 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 96%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so right on the average (49%).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.2
Knife kills 1 in 107 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 10x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.18, Rating −0.24, ADR −11.2, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.70 (at the start 0.88). Slightly below the average (0.73).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
25 matches · 48% win rate
On Dust 2 −25 ELO
25 matches · 24% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 43%
On Mondays +31 ELO, win rate 30%

W1nd_a loses the most ELO on Ancient: −27 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.12 · Anubis
  3. Longest win streak: 16 wins in a row · Cache

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
64% better than 90%
0.82 better than 88%
92.5 better than 95%
1.11 better than 83%
57% of 118 duels better than 85%
59% of 17 situations better than 92%
Ancient25
48% better than 37%
0.79 better than 77%
83.9 better than 69%
1.07 better than 73%
53% of 116 duels better than 62%
13% of 15 situations better than 3%
Dust 225
24% better than 1%
0.66 better than 19%
80.2 better than 52%
0.87 better than 8%
54% of 112 duels better than 71%
20% of 10 situations better than 12%
Inferno12
33% -
0.66 -
77.6 -
0.92-
40% of 50 duels -
29% of 7 situations -
Anubis10
70% -
0.79 -
87.2 -
1.09-
42% of 45 duels -
75% of 8 situations -
Nuke4
50% -
0.64 -
73.0 -
0.86-
46% of 13 duels -
75% of 4 situations -
Cache3
100% -
0.71 -
82.3 -
1.03-
58% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How W1nd_a plays

Across 107 matches W1nd_a averages K/R 0.74, ADR 84.3 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 9 players. Most room to improve: 3K rounds at 3.3%, better than only 23% of level 9 players. Averages 16.6 kills per match with 49% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 38 of 107 matches the rating was 1.10 or higher (36%), in 43 it was below 0.90. In 73 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. W1nd_a loses the most ELO on Ancient (−27 ELO, win rate 48%). Things go best on Mirage (+55 ELO, win rate 64%). Match no. 2 of the day goes best: 62% win rate, −25 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: K/R −0.18, Rating −0.24, ADR −11.2, Headshots −2 pp. Last 30 days: 19 matches, win rate 32%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.