W1m1x

United Kingdom
On FACEIT since 2021 302 matches tracked 77 matches in 30 days
ELO ▼ 141
3,164
30-day peak: 3,336
Rank EU ▼ 1,491 places
#3,804
United Kingdom #59 in United Kingdom
30 days · prev. #2,313 · best #2,313
Last updated:
Next update possible in 56m 45s

How does W1m1x play?

Rating 0.96 (from 252 matches) K/R 0.67 ADR 75.5 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 252 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 48%+6 pp · Ø 42% better than 89%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Weakness
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 0.94−0.11 · Ø 1.05 better than 8%
Pistol kills per match 2.1
Knife kills 3 in 302 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 10%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 1.9−0.5 · Ø 2.4 better than 4%
4Ks and aces 39x 4K, 4 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

0.25 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 28%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.28, ADR +9.7
= Stayed the same
Win rate at 54%, ELO at 3,164
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.68 (at the start 0.60). Clearly below the average (0.75).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −53 ELO
68 matches · 47% win rate
On Dust 2 −47 ELO
104 matches · 54% win rate
Between 12:00 and 18:00 −23 ELO, win rate 45%
On Thursdays +34 ELO, win rate 46%

W1m1x loses the most ELO on Ancient: −53 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Most kills in a match: 37 · Inferno
  3. Highest rating in a match: 1.85 · Ancient

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2104
54% better than 46%
0.64 better than 7%
71.9 better than 8%
0.92 better than 8%
41% of 311 duels better than 5%
52% of 50 situations better than 82%
Ancient68
47% better than 22%
0.68 better than 14%
78.0 better than 27%
0.99 better than 25%
52% of 223 duels better than 46%
50% of 32 situations better than 79%
Anubis65
58% better than 59%
0.66 better than 11%
73.5 better than 11%
0.91 better than 9%
48% of 218 duels better than 25%
45% of 29 situations better than 68%
Mirage19
79% better than 99%
0.70 better than 22%
78.2 better than 29%
1.00 better than 27%
62% of 66 duels better than 93%
60% of 10 situations better than 95%
Inferno18
67% better than 67%
0.79 better than 55%
89.6 better than 69%
1.13 right on the average
50% of 76 duels better than 20%
42% of 12 situations better than 57%
Cache17
35% better than 1%
0.70 better than 13%
79.3 better than 24%
0.96 better than 7%
41% of 76 duels better than 3%
18% of 11 situations better than 8%
Overpass7
57% -
0.67 -
72.9 -
-
-
-
Nuke4
50% -
0.49 -
66.2 -
0.65-
32% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How W1m1x plays

Across 302 matches W1m1x averages K/R 0.67 and ADR 75.5; the rating across the 252 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 48%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: K/D at 0.94, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 14.5 kills per match with 48% headshots. The strongest map is Mirage with a 79% win rate in 19 matches. In 83 of 252 matches the rating was 1.10 or higher (33%), in 111 it was below 0.90. In 248 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: September 2026 at 0.98. W1m1x loses the most ELO on Ancient (−53 ELO, win rate 47%). Things go best in match 2 of the day (+100 ELO, win rate 61%). Match no. 3 of the day goes best: 62% win rate, −11 ELO. Improved over the last three months: K/R +0.08, Rating +0.28, ADR +9.7. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 54%, ELO at 3,164. Last 30 days: 77 matches, win rate 48%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.