W1ll_EZ
How does W1ll_EZ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average62% of opening duels won and so well above the average (52%).
Clutch
Strength2.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.52 K/D and so well above the average (1.04).
Impact
Strength3.6 MVPs per match and so well above the average (2.4).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 1.05. Last 3 months: 0.97 (at the start 0.96). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.56. Last 3 months: 1.41 (at the start 1.44). Well above the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 108.8. Last 3 months: 101.9 (at the start 97.1). Well above the average (81.1).
Share of headshot kills
Best month: September 2026 with 56%. Last 3 months: 55% (at the start 47%). Clearly above the average (51%).
Matches won (win rate)
Best month: August 2026 with 68%. Last 3 months: 65% (at the start 62%). Well above the average (50%).
Best month: October 2026 with 2,494. Last 3 months: 2,494 (at the start 1,911).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 55%.
Patterns
From the last 110 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
W1ll_EZ loses the most ELO on Mirage: −20 ELO, 69% win rate
Records and milestones
from recorded matches- Most kills in a match: 45 · Mirage
- Highest rating in a match: 2.80 · Nuke
- Longest win streak: 7 wins in a row · Inferno
Maps in detail
from the last 110 matchesCompared with players on the same level who have at least 15 matches on the map.
How W1ll_EZ plays
Across 110 matches W1ll_EZ averages K/R 0.97, ADR 101.0 and a rating of 1.42. Biggest strength: Rating at 1.42, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 20.7 kills per match with 54% headshots. The strongest map is Dust 2 with a 71% win rate in 21 matches. In 85 of 110 matches the rating was 1.10 or higher (77%), in 14 it was below 0.90. In 87 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: August 2026 at 1.56. W1ll_EZ loses the most ELO on Mirage (−20 ELO, win rate 69%). Things go best in match 3 of the day (+35 ELO, win rate 78%). Match no. 3 of the day goes best: 78% win rate, +35 ELO. Improved over the last three months: ADR +4.8, Headshots +8 pp, Win rate +3 pp, ELO +583. Unchanged in recent months: K/R at 0.97, Rating at 1.41. Last 30 days: 45 matches, win rate 58%, net ELO +13.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.