W0nderKIND

Puerto Rico
On FACEIT since 2025 189 matches tracked 54 matches in 30 days
Last updated:

How does W0nderKIND play?

Rating 1.04 K/R 0.75 ADR 79.5 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 189 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average.
AWPerMulti-killsEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 13%+3 pp · Ø 10% better than 89%
Opening duels won 56%+7 pp · Ø 49% better than 94%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 38%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.97).

Headshot rate 39%−5 pp · Ø 44% better than 26%
AWP share of kills 33%+22 pp · Ø 11% better than 98%
K/D 1.03+0.06 · Ø 0.97 better than 78%
Pistol kills per match 2.6
Knife kills 5 in 189 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (12.9%).

2K rounds 14.8%+1.9 pp · Ø 12.9% better than 93%
3K rounds 4.0%+0.3 pp · Ø 3.7% better than 69%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 28x 4K, 4 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.8).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 2.1−1.7 · Ø 3.8 better than 10%
Enemies flashed per round 0.12−0.13 · Ø 0.25 better than 18%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.05, Headshots +4 pp, ELO +123
= Stayed the same
K/R at 0.76, ADR at 79.5
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.73). Clearly above the average (0.71).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
51 matches · 39% win rate
From match 5 of the day −11 ELO
90 matches · 38% win rate
On Mirage −5 ELO
70 matches · 49% win rate

W0nderKIND loses the most ELO on Dust 2: −49 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
49% better than 48%
0.75 better than 72%
80.4 better than 64%
1.05 better than 76%
60% of 339 duels better than 94%
36% of 45 situations better than 43%
Dust 251
39% better than 20%
0.78 better than 87%
79.5 better than 59%
1.07 better than 83%
52% of 235 duels better than 66%
22% of 41 situations better than 12%
Ancient24
46% better than 32%
0.73 better than 64%
79.4 better than 58%
1.01 better than 67%
51% of 129 duels better than 64%
29% of 14 situations better than 31%
Anubis17
41% better than 23%
0.77 better than 82%
78.8 better than 53%
1.06 better than 79%
57% of 89 duels better than 87%
38% of 16 situations better than 54%
Inferno12
50% -
0.76 -
81.7 -
1.04-
48% of 64 duels -
14% of 7 situations -
Nuke12
25% -
0.71 -
73.8 -
0.96-
56% of 64 duels -
38% of 8 situations -
Cache3
67% -
0.71 -
78.3 -
0.95-
61% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How W0nderKIND plays

Across 189 matches W0nderKIND averages K/R 0.75, ADR 79.5 and a rating of 1.04. Biggest strength: Opening duels won at 56%, better than 94% of level 5 players. Most room to improve: Utility damage per round at 2.1, better than only 10% of level 5 players. Averages 16.2 kills per match with 39% headshots. The strongest map is Inferno with a 50% win rate in 12 matches. In 78 of 189 matches the rating was 1.10 or higher (41%), in 57 it was below 0.90. In 140 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: August 2026 at 1.11. W0nderKIND loses the most ELO on Dust 2 (−49 ELO, win rate 39%). Things go best on Ancient (+20 ELO, win rate 46%). Match no. 4 of the day goes best: 57% win rate. Improved over the last three months: Rating +0.05, Headshots +4 pp, ELO +123. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.76, ADR at 79.5. Last 30 days: 54 matches, win rate 43%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.