W0NY0ung

Hong Kong
157 matches tracked 23 matches in 30 days
Last updated:

How does W0NY0ung play?

Rating 1.18 K/R 0.86 ADR 93.1 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 157 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 14% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
Multi-killsAWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Strength
Last one alive

37% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 96%
Clutch 1v2 won 37%+16 pp · Ø 21% better than 99%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Strength
Where do the kills come from?

1.16 K/D and so clearly above the average (0.98).

Headshot rate 53%+5 pp · Ø 48% better than 77%
AWP share of kills 16%+6 pp · Ø 10% better than 77%
K/D 1.16+0.18 · Ø 0.98 better than 91%
Pistol kills per match 3.0
Knife kills 2 in 157 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (3.9%).

2K rounds 17.9%+5.0 pp · Ø 12.9% better than 99%
3K rounds 6.5%+2.6 pp · Ø 3.9% better than 99%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 42x 4K, 2 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so slightly above the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 74%+1 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.18, Rating +0.31, ADR +12.9, Win rate +20 pp, ELO +774
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: August 2026 with 0.96. Last 3 months: 0.92 (at the start 0.74). Well above the average (0.72).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
56 matches · 43% win rate
Between 6:00 and 12:00 +60 ELO, win rate 34%
On Sundays +65 ELO, win rate 40%

W0NY0ung loses the most ELO from match 5 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Longest win streak: 18 wins in a row · Mirage
  3. Highest rating in a match: 2.40 · Anubis

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
52% right on the average
0.82 better than 87%
88.2 better than 87%
1.12 better than 82%
55% of 308 duels better than 74%
46% of 28 situations better than 73%
Mirage53
57% better than 74%
0.92 better than 98%
97.2 better than 98%
1.27 better than 97%
57% of 374 duels better than 84%
52% of 23 situations better than 86%
Ancient26
42% better than 21%
0.78 better than 72%
90.7 better than 92%
1.03 better than 57%
51% of 180 duels right on the average
73% of 11 situations better than 99%
Anubis17
53% right on the average
0.95 better than 99%
103.2 better than 99%
1.38 better than 99%
68% of 111 duels better than 99%
33% of 12 situations better than 39%
Inferno3
33% -
0.72 -
81.8 -
0.93-
61% of 23 duels -
0% of 1 situations -
Nuke3
0% -
0.59 -
62.7 -
0.79-
47% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How W0NY0ung plays

Across 157 matches W0NY0ung averages K/R 0.86, ADR 93.1 and a rating of 1.18. Biggest strength: Rounds with first kill at 19%, better than 99% of level 9 players. Averages 18.2 kills per match with 53% headshots. The strongest map is Mirage with a 57% win rate in 53 matches. In 89 of 157 matches the rating was 1.10 or higher (57%), in 46 it was below 0.90. In 96 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: August 2026 at 1.34. W0NY0ung loses the most ELO from match 5 of the day (±0 ELO, win rate 43%). Things go best on Ancient (+61 ELO, win rate 42%). Match no. 3 of the day goes best: 58% win rate, +4 ELO. Improved over the last three months: K/R +0.18, Rating +0.31, ADR +12.9, Win rate +20 pp, ELO +774. Got weaker: Headshots −2 pp. Last 30 days: 23 matches, win rate 57%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.