W0JTEQ

Poland
72 matches tracked 22 matches in 30 days
Last updated:

How does W0JTEQ play?

Rating 1.09 (from 22 matches) K/R 0.71 ADR 74.4 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 27% normal 0.90 to 1.09 27% weak 0.75 to 0.89 5% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 51%+2 pp · Ø 49% better than 63%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 8%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.11+0.13 · Ø 0.98 better than 92%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (12.9%).

2K rounds 15.2%+2.3 pp · Ø 12.9% better than 93%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 1x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 36%
Deaths per round 64%−9 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.07, ADR +8.6, Headshots +6 pp, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −230

Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.76
DecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.86. Last 3 months: 0.76 (at the start 0.69). Clearly above the average (0.71).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −36 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 1.76 · Mirage
  3. Longest win streak: 3 wins in a row · Train

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
55% better than 67%
0.75 better than 68%
78.6 better than 46%
1.16-
29% of 24 duels better than 1%
71% of 7 situations better than 99%
Mirage17
41% better than 22%
0.73 better than 60%
77.1 better than 42%
1.15-
53% of 17 duels better than 69%
20% of 5 situations better than 9%
Anubis15
47% better than 33%
0.75 better than 69%
78.7 better than 48%
1.05-
66% of 29 duels better than 99%
38% of 8 situations better than 46%
Inferno8
25% -
0.46 -
52.9 -
0.70-
50% of 2 duels -
-
Ancient3
0% -
0.67 -
62.5 -
-
-
-
Nuke3
67% -
0.65 -
68.9 -
1.22-
67% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How W0JTEQ plays

Across 71 matches W0JTEQ averages K/R 0.71 and ADR 74.4; the rating across the 22 rated matches is 1.09. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 7 players. Most room to improve: Headshot rate at 37%, better than only 8% of level 7 players. Averages 15.8 kills per match with 37% headshots. The strongest map is Dust 2 with a 55% win rate in 20 matches. In 11 of 22 matches the rating was 1.10 or higher (50%), in 5 it was below 0.90. In 22 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. Things go best on Dust 2 (+53 ELO, win rate 55%). Improved over the last three months: K/R +0.07, ADR +8.6, Headshots +6 pp, Win rate +5 pp. Got weaker: ELO −230. Last 30 days: 22 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.