W00DY52

Belarus
On FACEIT since 2022 43 matches tracked 22 matches in 30 days
ELO ▲ 242
2,009
30-day peak: 2,039
Rank EU
#238,000
Belarus #5,484 in Belarus
Last updated:

How does W00DY52 play?

Rating 0.95 K/R 0.67 ADR 73.6 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

67% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 67%+29 pp · Ø 38% better than 99%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.92−0.10 · Ø 1.02 better than 13%
Pistol kills per match 2.1
Knife kills 1 in 43 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.3%).

2K rounds 10.8%−2.5 pp · Ø 13.3% better than 4%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 7x 4K, 1 ace in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 30%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.15, ADR +11.7
= Stayed the same
Win rate at 57%
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.61). Just below the average (0.74).

Patterns

From the last 43 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 26 · Ancient
  3. Highest rating in a match: 1.74 · Ancient

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
68% better than 95%
0.65 better than 12%
71.2 better than 8%
0.94 better than 19%
51% of 89 duels right on the average
38% of 8 situations right on the average
Mirage11
64% -
0.76 -
81.0 -
1.07-
61% of 38 duels -
25% of 8 situations -
Ancient6
33% -
0.57 -
66.5 -
0.85-
40% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How W00DY52 plays

Across 43 matches W00DY52 averages K/R 0.67, ADR 73.6 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 67%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.6, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 49% headshots. The strongest map is Dust 2 with a 68% win rate in 19 matches. In 12 of 43 matches the rating was 1.10 or higher (28%), in 21 it was below 0.90. In 23 matches with detailed stats: 7 4Ks and 1 ace. Improved over the last three months: K/R +0.12, Rating +0.15, ADR +11.7. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 57%. Last 30 days: 22 matches, win rate 59%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.