VyRXEN

Nigeria
135 matches tracked 13 matches in 30 days
Last updated:

How does VyRXEN play?

Rating 1.01 K/R 0.71 ADR 79.5 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 24% very weak below 0.75 16%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 21%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 2.4
Knife kills 5 in 135 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 57%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 14x 4K, 3 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 74%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.10, ADR +4.0, ELO +131
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.72 (at the start 0.65). Right on the average (0.72).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
30 matches · 50% win rate
In match 2 of the day −12 ELO
29 matches · 34% win rate
In match 1 of the day +49 ELO
33 matches · 39% win rate

VyRXEN loses the most ELO on Dust 2: −51 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Anubis
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
50% right on the average
0.71 better than 42%
80.8 better than 56%
1.00 better than 47%
52% of 124 duels better than 61%
33% of 33 situations better than 39%
Mirage29
38% better than 12%
0.69 better than 33%
79.4 better than 49%
0.95 better than 30%
47% of 161 duels better than 31%
39% of 23 situations better than 54%
Anubis21
52% better than 53%
0.71 better than 43%
75.3 better than 28%
1.00 right on the average
52% of 73 duels better than 60%
21% of 14 situations better than 14%
Ancient16
50% right on the average
0.72 right on the average
82.7 better than 65%
1.02 better than 60%
44% of 70 duels better than 18%
23% of 13 situations better than 17%
Cache12
50% -
0.77 -
78.4 -
1.13-
52% of 64 duels -
50% of 6 situations -
Inferno12
50% -
0.76 -
83.6 -
1.11-
55% of 42 duels -
60% of 5 situations -
Nuke11
55% -
0.70 -
79.5 -
0.99-
41% of 41 duels -
50% of 10 situations -
Vertigo4
25% -
0.64 -
73.3 -
0.86-
50% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VyRXEN plays

Across 135 matches VyRXEN averages K/R 0.71, ADR 79.5 and a rating of 1.01. Most room to improve: Headshot rate at 42%, better than only 21% of level 8 players. Averages 16.2 kills per match with 42% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 47 of 135 matches the rating was 1.10 or higher (35%), in 54 it was below 0.90. In 114 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: October 2026 at 1.07. VyRXEN loses the most ELO on Dust 2 (−51 ELO, win rate 50%). Things go best on Mirage (+37 ELO, win rate 38%). From match no. 5 of the day on, things go best: 58% win rate, −29 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +4.0, ELO +131. Got weaker: Headshots −7 pp, Win rate −6 pp. Last 30 days: 13 matches, win rate 31%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.