Vx---

France
On FACEIT since 2018 219 matches tracked 36 matches in 30 days
ELO ▼ 32
2,318
30-day peak: 2,395
Rank EU
#94,630
France #1,775 in France
Last updated:

How does Vx--- play?

Rating 0.93 (from 201 matches) K/R 0.68 ADR 76.2 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 201 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 32%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.92−0.11 · Ø 1.03 better than 11%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 25x 4K, 0 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.09
= Stayed the same
K/R at 0.68, ADR at 76.2
▼ Got worse
Headshots −8 pp, Win rate −3 pp, ELO −106

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
46 matches · 52% win rate
On Ancient −34 ELO
50 matches · 48% win rate
Between 6:00 and 12:00 +58 ELO, win rate 44%
On Fridays −1 ELO, win rate 38%

Vx--- loses the most ELO on Dust 2: −55 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Highest rating in a match: 2.35 · Nuke
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient50
48% better than 36%
0.74 better than 47%
82.0 right on the average
0.99 better than 34%
45% of 209 duels better than 16%
42% of 24 situations better than 59%
Dust 246
52% right on the average
0.64 better than 8%
73.2 better than 13%
0.85 better than 3%
46% of 206 duels better than 23%
39% of 18 situations better than 53%
Mirage37
38% better than 8%
0.61 better than 5%
67.9 better than 4%
0.80 better than 1%
43% of 136 duels better than 10%
15% of 13 situations better than 5%
Anubis33
48% better than 35%
0.68 better than 20%
74.2 better than 15%
0.93 better than 17%
41% of 149 duels better than 5%
31% of 13 situations better than 32%
Cache18
67% -
0.81 -
85.3 -
1.12-
56% of 91 duels -
43% of 14 situations -
Inferno16
63% better than 75%
0.72 better than 37%
83.6 better than 56%
1.01 better than 33%
45% of 87 duels better than 12%
40% of 10 situations better than 56%
Nuke16
50% better than 36%
0.67 better than 11%
73.5 better than 11%
0.91 better than 9%
47% of 73 duels better than 23%
33% of 9 situations better than 33%
Vertigo3
0% -
0.48 -
64.5 -
0.61-
33% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vx--- plays

Across 219 matches Vx--- averages K/R 0.68 and ADR 76.2; the rating across the 201 rated matches is 0.93. Most room to improve: Rating at 0.93, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 45% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 52 of 201 matches the rating was 1.10 or higher (26%), in 98 it was below 0.90. In 161 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. Vx--- loses the most ELO on Dust 2 (−55 ELO, win rate 52%). Things go best on Anubis (+24 ELO, win rate 48%). Match no. 1 of the day goes best: 64% win rate, −39 ELO. Improved over the last three months: Rating +0.09. Got weaker: Headshots −8 pp, Win rate −3 pp, ELO −106. Unchanged in recent months: K/R at 0.68, ADR at 76.2. Last 30 days: 36 matches, win rate 50%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.