VulL

UZ
On FACEIT since 2015 292 matches tracked 84 matches in 30 days
Last updated:

How does VulL play?

Rating 0.81 K/R 0.59 ADR 67.3 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 34%
Rating distribution from 292 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 7% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 46%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

36% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 36%−15 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 5%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Weakness
Where do the kills come from?

0.79 K/D and so well below the average (1.03).

Headshot rate 46%−5 pp · Ø 51% better than 23%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.79−0.24 · Ø 1.03 better than 1%
Pistol kills per match 2.3
Knife kills 2 in 292 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 9.5%−3.7 pp · Ø 13.2% better than 1%
3K rounds 2.2%−1.9 pp · Ø 4.1% better than 1%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 16x 4K, 0 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 59%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.16, Rating −0.23, ADR −12.4, Win rate −19 pp, ELO −319

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.56 (at the start 0.72). Well below the average (0.74).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −134 ELO
100 matches · 54% win rate
In match 3 of the day −99 ELO
55 matches · 40% win rate
Between 18:00 and 24:00 −104 ELO, win rate 42%

VulL loses the most ELO on Mirage: −134 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.56 · Mirage
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
54% better than 57%
0.58 better than 2%
66.9 better than 2%
0.81 better than 1%
41% of 385 duels better than 5%
33% of 48 situations better than 35%
Dust 288
53% right on the average
0.60 better than 3%
68.4 better than 3%
0.83 better than 2%
40% of 369 duels better than 3%
38% of 34 situations right on the average
Ancient50
50% better than 41%
0.59 better than 2%
66.0 better than 1%
0.81 better than 1%
41% of 161 duels better than 5%
15% of 27 situations better than 6%
Anubis21
57% better than 65%
0.52 better than 1%
62.1 better than 1%
0.72 better than 1%
29% of 102 duels better than 1%
38% of 8 situations right on the average
Inferno21
62% better than 68%
0.58 better than 1%
70.1 better than 3%
0.82 better than 1%
38% of 69 duels better than 2%
33% of 6 situations better than 44%
Nuke10
50% -
0.65 -
69.8 -
0.90-
43% of 35 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VulL plays

Across 292 matches VulL averages K/R 0.59, ADR 67.3 and a rating of 0.81. Most room to improve: Rating at 0.81, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 12.8 kills per match with 46% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 46 of 292 matches the rating was 1.10 or higher (16%), in 192 it was below 0.90. In 230 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. VulL loses the most ELO on Mirage (−134 ELO, win rate 54%). Things go best on Dust 2 (+114 ELO, win rate 53%). Match no. 1 of the day goes best: 66% win rate, +18 ELO. Got weaker: K/R −0.16, Rating −0.23, ADR −12.4, Win rate −19 pp, ELO −319. Unchanged in recent months: Headshots at 46%. Last 30 days: 84 matches, win rate 52%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.