Vukmir_

Czech Republic
On FACEIT since 2020 336 matches tracked 122 matches in 30 days
Last updated:

How does Vukmir_ play?

Rating 1.33 (from 236 matches) K/R 1.01 ADR 104.9 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 236 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 30% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
Multi-killsAWPerClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 62%+11 pp better than 99%

Clutch

Strength
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 2.8+1.2 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 19%+8 pp better than 83%
K/D 1.49+0.46 better than 99%
Pistol kills per match 3.1
Knife kills 18 in 336 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.7%+4.4 pp better than 99%
Rounds with 3K 7.2%+3.1 pp better than 99%
MVPs per match 3.4+1.1 better than 99%
4Ks and aces 130x 4K, 11 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.08−0.22 better than 2%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, ADR −8.8, Headshots −4 pp, Win rate −25 pp, ELO −235

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: July 2026 with 1.12. Last 3 months: 1.00 (at the start 1.12).

Patterns

From the last 336 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −87 ELO
43 matches · 30% wins
In match 3 of the day −33 ELO
47 matches · 38% wins
Between 12:00 and 18:00 +16 ELO, win rate 35%
On Sundays −38 ELO, win rate 36%

Vukmir_ loses the most ELO on Dust 2: −87 ELO, 30% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.80 · Mirage
  2. Longest win streak: 15 wins in a row · Anubis
  3. Most kills in a match: 61 · Mirage

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
43% better than 18%
1.07 better than 99%
108.9 better than 99%
1.39 better than 99%
64% of 430 duels better than 97%
38% of 72 situations level
Anubis51
55% better than 60%
1.05 better than 99%
109.5 better than 99%
1.33 better than 98%
63% of 199 duels better than 95%
46% of 48 situations better than 70%
Dust 243
30% better than 2%
0.92 better than 97%
97.2 better than 96%
1.10 better than 68%
56% of 158 duels better than 75%
30% of 33 situations better than 28%
Inferno38
45% better than 21%
0.93 better than 98%
96.7 better than 96%
1.32 better than 99%
66% of 136 duels better than 97%
58% of 19 situations better than 89%
Ancient29
45% better than 23%
1.02 better than 99%
107.3 better than 99%
1.31 better than 98%
65% of 130 duels better than 98%
44% of 25 situations better than 71%
Vertigo29
55% -
1.12 -
116.0 -
1.47-
66% of 119 duels -
42% of 26 situations -
Cache28
39% -
0.92 -
100.2 -
1.19-
64% of 141 duels -
61% of 23 situations -
Nuke28
46% better than 16%
0.99 better than 99%
99.1 better than 95%
1.43-
67% of 103 duels better than 97%
42% of 24 situations better than 54%
Fistmap3
100% -
0.61 -
69.8 -
1.01-
61% of 64 duels -
61% of 64 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vukmir_ plays

Across 336 matches Vukmir_ averages K/R 1.01 and ADR 104.9; the rating across the 236 rated matches is 1.33. Biggest strength: Rating at 1.33. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 16% of players on level 10. On average 21.6 kills per match, 44% of them headshots. The strongest map is Anubis with a 55% win rate in 51 matches. In 140 of 236 matches the rating was 1.10 or higher (59%), in 49 it was below 0.90. In 280 matches with detailed stats: 130 4Ks and 11 aces. Best month by rating: August 2026 at 1.47. Vukmir_ loses the most ELO on Dust 2 (−87 ELO, win rate 30%). Things go best on Inferno (+70 ELO, win rate 45%). Got weaker: K/R −0.12, ADR −8.8, Headshots −4 pp, Win rate −25 pp, ELO −235. Last 30 days: 122 matches, win rate 30%, ELO balance −102.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.