Vs_PrInGels

Russia
On FACEIT since 2024 132 matches tracked 71 matches in 30 days
Last updated:

How does Vs_PrInGels play?

Rating 1.00 K/R 0.72 ADR 81.6 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 132 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 2.8
Knife kills 1 in 132 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.1%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 32%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 16x 4K, 1 ace in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 34%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +13 pp
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.16, Rating −0.20, ADR −11.7

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.64
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.91. Last 3 months: 0.69 (at the start 0.85). Slightly below the average (0.72).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays +28 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.65 · Anubis
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
55% better than 64%
0.75 better than 59%
82.9 better than 65%
1.06 better than 66%
53% of 209 duels better than 65%
39% of 33 situations better than 53%
Dust 240
38% better than 12%
0.73 right on the average
83.5 better than 67%
1.01 better than 48%
52% of 172 duels better than 58%
32% of 19 situations better than 33%
Anubis17
65% better than 88%
0.70 better than 31%
80.1 better than 47%
0.98 better than 33%
52% of 67 duels better than 57%
33% of 3 situations better than 39%
Ancient16
56% better than 68%
0.67 better than 16%
78.6 better than 38%
0.92 better than 19%
49% of 85 duels better than 39%
27% of 11 situations better than 27%
Nuke11
45% -
0.77 -
85.2 -
1.05-
45% of 42 duels -
57% of 7 situations -
Cache3
67% -
0.48 -
59.9 -
0.66-
27% of 11 duels -
0% of 1 situations -
Inferno3
0% -
0.63 -
72.1 -
0.80-
50% of 12 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vs_PrInGels plays

Across 132 matches Vs_PrInGels averages K/R 0.72, ADR 81.6 and a rating of 1.00. Biggest strength: Utility damage per round at 5.4, better than 79% of level 9 players. Averages 15.4 kills per match with 45% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 47 of 132 matches the rating was 1.10 or higher (36%), in 57 it was below 0.90. In 111 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: February 2026 at 1.31. Things go best in match 1 of the day (+55 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +55 ELO. Improved over the last three months: Win rate +13 pp. Got weaker: K/R −0.16, Rating −0.20, ADR −11.7. Unchanged in recent months: Headshots at 45%. Last 30 days: 71 matches, win rate 48%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.