Vrstappen

Turkey
255 matches tracked
Last updated:

How does Vrstappen play?

Rating 1.00 (from 208 matches) K/R 0.71 ADR 75.8 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 35%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 26x 4K, 5 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.27).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 11%
Enemies flashed per round 0.49+0.22 · Ø 0.27 better than 92%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.12, Headshots +3 pp, Win rate +3 pp
= Stayed the same
ADR at 76.7, ELO at 1,745
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.72 (at the start 0.67). Right on the average (0.72).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −65 ELO
44 matches · 52% win rate
In match 4 of the day −52 ELO
33 matches · 45% win rate
Between 6:00 and 12:00 −164 ELO, win rate 37%
On Sundays −112 ELO, win rate 41%

Vrstappen loses the most ELO on Ancient: −65 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.05 · Dust 2
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
56% better than 69%
0.78 better than 75%
81.4 better than 59%
1.13 better than 84%
62% of 226 duels better than 96%
45% of 33 situations better than 68%
Mirage58
50% right on the average
0.66 better than 18%
73.1 better than 18%
0.90 better than 15%
47% of 204 duels better than 31%
37% of 27 situations better than 46%
Ancient44
52% better than 59%
0.70 better than 31%
74.5 better than 18%
0.96 better than 34%
44% of 128 duels better than 16%
38% of 21 situations right on the average
Anubis38
53% better than 61%
0.70 better than 36%
74.5 better than 20%
1.00 right on the average
52% of 98 duels better than 59%
30% of 10 situations better than 29%
Inferno16
63% better than 86%
0.61 better than 8%
68.7 better than 7%
0.93-
59% of 34 duels better than 86%
25% of 4 situations better than 19%
Nuke14
29% -
0.69 -
74.2 -
1.01-
52% of 50 duels -
38% of 8 situations -
Cache5
20% -
0.55 -
67.6 -
0.69-
48% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vrstappen plays

Across 255 matches Vrstappen averages K/R 0.71 and ADR 75.8; the rating across the 208 rated matches is 1.00. Biggest strength: Opening duels won at 54%, better than 80% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 15.4 kills per match with 47% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 73 of 208 matches the rating was 1.10 or higher (35%), in 91 it was below 0.90. In 183 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: August 2026 at 1.01. Vrstappen loses the most ELO on Ancient (−65 ELO, win rate 52%). Things go best on Dust 2 (+33 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, −97 ELO. Improved over the last three months: K/R +0.05, Rating +0.12, Headshots +3 pp, Win rate +3 pp. Unchanged in recent months: ADR at 76.7, ELO at 1,745. Last 30 days: 7 matches, win rate 86%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.