Vovchik_WW

South Korea
On FACEIT since 2024 172 matches tracked 26 matches in 30 days
ELO ▲ 91
2,257
30-day peak: 2,257
Rank EU
#114,120
South Korea #1,654 in South Korea
Last updated:

How does Vovchik_WW play?

Rating 0.99 K/R 0.70 ADR 76.7 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 172 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 15%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 17x 4K, 2 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 77.4, Headshots at 45%
▼ Got worse
Win rate −12 pp, ELO −97

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −99 ELO
28 matches · 21% win rate
On Mirage −92 ELO
51 matches · 53% win rate
On Fridays −5 ELO, win rate 42%

Vovchik_WW loses the most ELO in match 3 of the day: −99 ELO, 21% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Ancient
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
53% better than 55%
0.70 better than 30%
76.8 better than 28%
0.97 better than 27%
48% of 179 duels better than 29%
31% of 32 situations better than 28%
Dust 242
50% better than 43%
0.70 better than 28%
76.7 better than 25%
1.01 better than 39%
52% of 179 duels right on the average
24% of 21 situations better than 16%
Ancient26
58% better than 68%
0.74 better than 45%
80.2 better than 41%
1.05 better than 54%
51% of 130 duels better than 46%
43% of 14 situations better than 64%
Anubis25
60% better than 76%
0.74 better than 46%
79.4 better than 40%
1.07 better than 60%
49% of 110 duels better than 32%
50% of 22 situations better than 80%
Cache9
44% -
0.62 -
67.5 -
0.89-
50% of 36 duels -
33% of 6 situations -
Inferno9
33% -
0.66 -
74.9 -
0.91-
55% of 38 duels -
50% of 2 situations -
Nuke9
56% -
0.64 -
71.3 -
0.86-
53% of 38 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vovchik_WW plays

Across 172 matches Vovchik_WW averages K/R 0.70, ADR 76.7 and a rating of 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 45% headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 64 of 172 matches the rating was 1.10 or higher (37%), in 69 it was below 0.90. In 109 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. Vovchik_WW loses the most ELO in match 3 of the day (−99 ELO, win rate 21%). Things go best from match 5 of the day (±0 ELO, win rate 60%). Match no. 2 of the day goes best: 62% win rate, −98 ELO. Got weaker: Win rate −12 pp, ELO −97. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 77.4, Headshots at 45%. Last 30 days: 26 matches, win rate 50%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.