VovaChampion

Japan
174 matches tracked 79 matches in 30 days
Last updated:

How does VovaChampion play?

Rating 1.04 K/R 0.76 ADR 78.5 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 174 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 22%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 96%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 16%+4 pp · Ø 12% better than 76%
K/D 1.04+0.01 · Ø 1.03 better than 50%
Pistol kills per match 3.1
Knife kills 3 in 174 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 74%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 29x 4K, 6 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 93%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.13, Rating +0.13, ADR +12.2, ELO +170
= Stayed the same
Headshots at 49%
▼ Got worse
Win rate −16 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.64). Slightly above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
25 matches · 40% win rate
In match 4 of the day +34 ELO
22 matches · 36% win rate
On Tuesdays +28 ELO, win rate 44%

VovaChampion loses the most ELO on Ancient: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 2.34 · Inferno
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
58% better than 76%
0.77 better than 63%
79.2 better than 40%
1.07 better than 63%
49% of 226 duels better than 37%
58% of 43 situations better than 92%
Dust 232
56% better than 64%
0.78 better than 66%
80.1 better than 44%
1.06 better than 56%
53% of 146 duels better than 59%
48% of 29 situations better than 74%
Anubis26
42% better than 18%
0.75 better than 55%
78.4 better than 35%
1.04 right on the average
48% of 128 duels better than 29%
31% of 13 situations better than 34%
Ancient25
40% better than 14%
0.69 better than 22%
72.4 better than 8%
0.94 better than 19%
40% of 99 duels better than 4%
42% of 12 situations better than 58%
Nuke15
60% better than 65%
0.78 better than 58%
81.8 better than 46%
1.07 better than 53%
45% of 51 duels better than 16%
70% of 10 situations better than 97%
Inferno9
56% -
0.75 -
75.3 -
1.06-
43% of 46 duels -
50% of 10 situations -
Cache6
67% -
0.76 -
78.3 -
1.04-
47% of 17 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VovaChampion plays

Across 174 matches VovaChampion averages K/R 0.76, ADR 78.5 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 52%, better than 96% of level 10 · all ELO ranges players. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · all ELO ranges players. Averages 16.7 kills per match with 49% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 79 of 174 matches the rating was 1.10 or higher (45%), in 56 it was below 0.90. In 153 matches with detailed stats: 29 4Ks and 6 aces. Best month by rating: September 2026 at 1.10. VovaChampion loses the most ELO on Ancient (−25 ELO, win rate 40%). Things go best on Mirage (+165 ELO, win rate 58%). Match no. 2 of the day goes best: 63% win rate, +113 ELO. Improved over the last three months: K/R +0.13, Rating +0.13, ADR +12.2, ELO +170. Got weaker: Win rate −16 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 79 matches, win rate 56%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.