Voronn

Russia
On FACEIT since 2015 61 matches tracked
Last updated:

How does Voronn play?

Rating 0.87 (from 40 matches) K/R 0.62 ADR 67.6 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 8% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.89−0.13 · Ø 1.02 better than 8%
Pistol kills per match 2.5
Zeus kills1 in 61 matches
Knife kills 1 in 61 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.1% of rounds and so well below the average (4.1%).

2K rounds 10.3%−3.0 pp · Ø 13.3% better than 2%
3K rounds 2.1%−2.0 pp · Ø 4.1% better than 1%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 0x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +16 pp
= Stayed the same
Rating at 0.85, ADR at 65.9, Headshots at 52%
▼ Got worse
K/R −0.04

Aug 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: May 2026 with 0.69. Last 3 months: 0.59 (at the start 0.63). Well below the average (0.74).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Ancient
  2. Highest rating in a match: 1.56 · Anubis
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
50% better than 44%
0.61 better than 4%
65.6 better than 1%
0.90 better than 11%
42% of 45 duels better than 9%
40% of 10 situations better than 58%
Ancient14
21% -
0.59 -
70.7 -
0.77-
41% of 27 duels -
25% of 4 situations -
Anubis11
55% -
0.68 -
71.0 -
0.98-
39% of 18 duels -
40% of 5 situations -
Inferno3
67% -
0.67 -
62.8 -
0.93-
25% of 4 duels -
67% of 3 situations -
Nuke3
67% -
0.60 -
65.6 -
0.81-
55% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Voronn plays

Across 61 matches Voronn averages K/R 0.62 and ADR 67.6; the rating across the 40 rated matches is 0.87. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.1%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.7 kills per match with 53% headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 7 of 40 matches the rating was 1.10 or higher (18%), in 23 it was below 0.90. Best month by rating: June 2026 at 0.88. Things go best on Dust 2 (+18 ELO, win rate 50%). Improved over the last three months: Win rate +16 pp. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.85, ADR at 65.9, Headshots at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.