Voren666

South Korea
On FACEIT since 2022 234 matches tracked 62 matches in 30 days
ELO ▼ 186
2,150
30-day peak: 2,336
Rank EU
#156,627
South Korea #2,119 in South Korea
Last updated:

How does Voren666 play?

Rating 1.00 (from 231 matches) K/R 0.72 ADR 76.4 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 231 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 3.0
Knife kills 9 in 234 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 5 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +52
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 76.3, Headshots at 41%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
76 matches · 47% win rate
In match 3 of the day ±0 ELO
35 matches · 37% win rate
Between 12:00 and 18:00 +61 ELO, win rate 31%
On Sundays −30 ELO, win rate 33%

Voren666 loses the most ELO on Mirage: −89 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.18 · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
47% better than 33%
0.72 better than 42%
76.4 better than 29%
1.00 better than 42%
48% of 383 duels better than 34%
25% of 48 situations better than 17%
Dust 269
54% better than 60%
0.75 better than 55%
78.2 better than 36%
1.05 better than 56%
52% of 349 duels better than 54%
27% of 49 situations better than 22%
Ancient43
40% better than 14%
0.66 better than 12%
70.8 better than 6%
0.89 better than 8%
42% of 203 duels better than 7%
28% of 29 situations better than 24%
Anubis21
38% better than 11%
0.71 better than 35%
77.9 better than 33%
0.96 better than 25%
48% of 110 duels better than 30%
31% of 13 situations better than 34%
Inferno15
67% better than 92%
0.74 better than 57%
79.8 better than 44%
1.02 better than 46%
59% of 92 duels better than 83%
29% of 7 situations better than 28%
Cache6
67% -
0.74 -
70.8 -
0.99-
34% of 32 duels -
0% of 7 situations -
Nuke3
33% -
0.83 -
81.2 -
1.20-
40% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Voren666 plays

Across 234 matches Voren666 averages K/R 0.72 and ADR 76.4; the rating across the 231 rated matches is 1.00. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 41% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 82 of 231 matches the rating was 1.10 or higher (35%), in 103 it was below 0.90. In 154 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: August 2026 at 1.13. Voren666 loses the most ELO on Mirage (−89 ELO, win rate 47%). Things go best on Dust 2 (+30 ELO, win rate 54%). Match no. 4 of the day goes best: 58% win rate, −30 ELO. Improved over the last three months: Win rate +6 pp, ELO +52. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 76.3, Headshots at 41%. Last 30 days: 62 matches, win rate 45%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.