Vopaz

Sweden
215 matches tracked 19 matches in 30 days
ELO ▲ 166
3,078
30-day peak: 3,107
Rank EU ▼ 766 places
#6,016
Sweden #187 in Sweden
30 days · prev. #5,250 · best #5,250
Last updated:

How does Vopaz play?

Rating 1.17 (from 164 matches) K/R 0.88 ADR 95.3 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 164 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.26+0.21 · Ø 1.05 better than 90%
Pistol kills per match 3.3
Knife kills 1 in 215 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 63%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 31x 4K, 6 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.14−0.18 · Ø 0.32 better than 5%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.28, ADR −27.0, Win rate −4 pp, ELO −78

Aug to Oct 2026 compared with Jan to May 2026.

Kills per round (K/R)

0.90
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 1.14. Last 3 months: 0.80 (at the start 1.08). Clearly above the average (0.75).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −21 ELO
25 matches · 48% win rate
On Dust 2 −17 ELO
63 matches · 44% win rate
On Saturdays +25 ELO, win rate 43%

Vopaz loses the most ELO in match 4 of the day: −21 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Ancient
  2. Most kills in a match: 48 · Dust 2
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
44% better than 15%
0.85 better than 85%
93.4 better than 91%
1.15 better than 72%
49% of 213 duels better than 30%
42% of 31 situations better than 57%
Ancient51
69% better than 90%
0.94 better than 98%
98.0 better than 96%
1.24 better than 91%
62% of 156 duels better than 93%
12% of 17 situations better than 3%
Anubis38
50% better than 32%
0.87 better than 91%
96.8 better than 97%
1.15 better than 77%
51% of 106 duels better than 40%
69% of 13 situations better than 97%
Cache23
83% better than 98%
0.90 better than 90%
94.4 better than 85%
1.23 better than 80%
60% of 89 duels better than 77%
64% of 14 situations better than 93%
Nuke21
48% better than 23%
0.77 right on the average
85.4 better than 64%
1.06 better than 42%
60% of 77 duels better than 80%
40% of 10 situations right on the average
Mirage11
45% -
0.97 -
102.4 -
1.15-
62% of 26 duels -
25% of 4 situations -
Overpass4
75% -
1.08 -
117.1 -
1.54-
50% of 4 duels -
50% of 4 situations -
Inferno3
0% -
0.80 -
85.9 -
1.30-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Vopaz plays

Across 215 matches Vopaz averages K/R 0.88 and ADR 95.3; the rating across the 164 rated matches is 1.17. Biggest strength: Damage per round (ADR) at 95.3, better than 96% of level 10 · 3,000-3,499 ELO players. Averages 19.0 kills per match with 52% headshots. The strongest map is Cache with a 83% win rate in 23 matches. In 87 of 164 matches the rating was 1.10 or higher (53%), in 40 it was below 0.90. In 144 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: June 2026 at 1.41. Vopaz loses the most ELO in match 4 of the day (−21 ELO, win rate 48%). Things go best on Ancient (+48 ELO, win rate 69%). Match no. 3 of the day goes best: 64% win rate, +45 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.28, ADR −27.0, Win rate −4 pp, ELO −78. Last 30 days: 19 matches, win rate 68%, net ELO +146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.