VonyaDaun

Russia
On FACEIT since 2020 279 matches tracked 138 matches in 30 days
Last updated:

How does VonyaDaun play?

Rating 0.98 K/R 0.68 ADR 74.6 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 279 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 51%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 2.3
Knife kills 4 in 279 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.6%).

2K rounds 11.5%−2.1 pp · Ø 13.6% better than 6%
3K rounds 3.5%−0.8 pp · Ø 4.3% better than 18%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 20x 4K, 1 ace in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 46%
Enemies flashed per round 0.47+0.16 · Ø 0.31 better than 88%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +8 pp, ELO +501
= Stayed the same
ADR at 73.7
▼ Got worse
K/R −0.05, Rating −0.07

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −120 ELO
40 matches · 58% win rate
In match 3 of the day −38 ELO
44 matches · 45% win rate
On Wednesdays +48 ELO, win rate 45%

VonyaDaun loses the most ELO on Anubis: −120 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.01 · Ancient
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
55% better than 57%
0.66 better than 11%
71.0 better than 7%
0.95 better than 16%
44% of 327 duels better than 10%
43% of 47 situations better than 65%
Dust 268
49% better than 32%
0.68 better than 17%
75.8 better than 21%
0.98 better than 23%
50% of 230 duels better than 37%
34% of 32 situations better than 39%
Ancient46
46% better than 24%
0.73 better than 38%
79.4 better than 35%
1.03 better than 42%
54% of 170 duels better than 61%
33% of 36 situations better than 37%
Anubis40
58% better than 63%
0.72 better than 33%
80.5 better than 43%
1.05 better than 47%
43% of 120 duels better than 9%
36% of 28 situations better than 43%
Inferno21
62% better than 63%
0.58 better than 1%
61.8 better than 1%
0.86 better than 1%
48% of 40 duels better than 16%
60% of 10 situations better than 89%
Nuke11
36% -
0.75 -
76.7 -
1.06-
43% of 28 duels -
29% of 7 situations -
Cache6
50% -
0.65 -
72.9 -
0.97-
29% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VonyaDaun plays

Across 279 matches VonyaDaun averages K/R 0.68, ADR 74.6 and a rating of 0.98. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.0 kills per match with 54% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 95 of 279 matches the rating was 1.10 or higher (34%), in 122 it was below 0.90. In 188 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: June 2026 at 1.12. VonyaDaun loses the most ELO on Anubis (−120 ELO, win rate 58%). Things go best on Mirage (+139 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp, Win rate +8 pp, ELO +501. Got weaker: K/R −0.05, Rating −0.07. Unchanged in recent months: ADR at 73.7. Last 30 days: 138 matches, win rate 53%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.