VoltageJM

USA
172 matches tracked 31 matches in 30 days
ELO ▲ 27
2,454
30-day peak: 2,559
Rank NA ▼ 17 places
#1,825
US #978 in US
30 days · prev. #1,808 · best #1,673
Last updated:

How does VoltageJM play?

Rating 0.98 (from 163 matches) K/R 0.70 ADR 77.1 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 163 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 14%
Opening duels won 44%−6 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.98−0.02 · Ø 1.00 better than 27%
Pistol kills per match 2.8
Knife kills 1 in 172 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.1%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 16%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 40%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 21x 4K, 1 ace in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
Rating at 0.98, Headshots at 45%
▼ Got worse
K/R −0.04, ADR −4.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.72).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −7 ELO
39 matches · 64% win rate
Between 6:00 and 12:00 −5 ELO, win rate 43%
On Saturdays +31 ELO, win rate 45%

VoltageJM loses the most ELO on Ancient: −7 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.88 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
43% better than 19%
0.64 better than 9%
70.7 better than 8%
0.93 better than 17%
46% of 174 duels better than 21%
48% of 33 situations better than 75%
Ancient39
64% better than 88%
0.72 better than 37%
81.0 better than 48%
1.00 better than 38%
41% of 175 duels better than 7%
38% of 21 situations right on the average
Anubis30
37% better than 8%
0.73 better than 42%
81.7 better than 51%
1.00 better than 36%
46% of 156 duels better than 20%
27% of 11 situations better than 20%
Inferno29
86% better than 99%
0.75 right on the average
79.3 better than 34%
1.04 better than 43%
52% of 109 duels better than 38%
33% of 6 situations better than 38%
Dust 217
35% better than 6%
0.71 better than 35%
76.0 better than 26%
1.01 better than 41%
40% of 65 duels better than 5%
50% of 14 situations better than 80%
Cache5
20% -
0.62 -
71.2 -
0.84-
30% of 23 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VoltageJM plays

Across 172 matches VoltageJM averages K/R 0.70 and ADR 77.1; the rating across the 163 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 45% headshots. The strongest map is Inferno with a 86% win rate in 29 matches. In 53 of 163 matches the rating was 1.10 or higher (33%), in 67 it was below 0.90. In 134 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: June 2026 at 1.08. VoltageJM loses the most ELO on Ancient (−7 ELO, win rate 64%). Things go best in match 1 of the day (+189 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +189 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: K/R −0.04, ADR −4.6. Unchanged in recent months: Rating at 0.98, Headshots at 45%. Last 30 days: 31 matches, win rate 52%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.