Volh1y

Ukraine
211 matches tracked 46 matches in 30 days
Last updated:

How does Volh1y play?

Rating 1.11 (from 62 matches) K/R 0.79 ADR 83.6 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91% on level 7
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 62 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 68%
Opening duels won 49%−1 pp better than 42%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−7 pp better than 21%
Clutch 1v2 won 23%+2 pp better than 64%
Clutch kills per match 1.3−0.3 better than 22%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+4 pp better than 70%
AWP share of kills 4%−6 pp better than 27%
K/D 1.02+0.02 better than 65%
Pistol kills per match 2.6
Knife kills 8 in 211 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.9%+0.8 pp better than 72%
Rounds with 3K 5.0%+1.1 pp better than 92%
MVPs per match 2.8+0.6 better than 97%
4Ks and aces 32x 4K, 5 aces in 159 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 1.9−2.3 better than 6%
Enemies flashed per round 0.03−0.24 better than 1%
Rounds with a death 77%+5 pp better than 9%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Win rate +8 pp, ELO +326
= Stayed the same
K/R at 0.78, ADR at 83.1
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.78 (at the start 0.80).

Patterns

From the last 211 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −41 ELO
39 matches · 46% wins
On Inferno −35 ELO
22 matches · 32% wins
On Saturdays +31 ELO, win rate 40%

Volh1y loses the most ELO on Mirage: −41 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 2.07 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient55
53% better than 56%
0.81 better than 87%
89.0 better than 91%
1.14 better than 92%
50% of 314 duels level
19% of 27 situations better than 9%
Mirage39
46% better than 36%
0.80 better than 85%
80.9 better than 61%
1.18-
49% of 148 duels better than 45%
38% of 21 situations level
Dust 236
58% better than 77%
0.77 better than 75%
83.3 better than 71%
1.03-
47% of 179 duels better than 32%
53% of 17 situations better than 87%
Nuke28
46% better than 22%
0.79 better than 75%
83.2 better than 64%
1.04-
50% of 155 duels better than 45%
38% of 13 situations level
Cache23
48% -
0.77 -
81.0 -
0.95-
53% of 105 duels -
50% of 12 situations -
Inferno22
32% better than 3%
0.79 better than 84%
82.5 better than 70%
1.30-
46% of 112 duels better than 25%
25% of 4 situations better than 24%
Vertigo3
0% -
0.70 -
79.7 -
-
61% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Volh1y plays

Across 211 matches Volh1y averages K/R 0.79 and ADR 83.6; the rating across the 62 rated matches is 1.11. Biggest strength: Rounds with 3K at 5.0%. That is better than 92% of players on level 7. Most room to improve: Utility damage per round at 1.9. That is better than only 6% of players on level 7. On average 17.6 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 58% win rate in 36 matches. In 29 of 62 matches the rating was 1.10 or higher (47%), in 16 it was below 0.90. In 159 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: October 2026 at 1.12. Volh1y loses the most ELO on Mirage (−41 ELO, win rate 46%). Things go best on Ancient (+63 ELO, win rate 53%). Improved over the last three months: Win rate +8 pp, ELO +326. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.78, ADR at 83.1. Last 30 days: 46 matches, win rate 57%, ELO balance −4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.