Volare23

Serbia
On FACEIT since 2018 270 matches tracked 54 matches in 30 days
ELO ▲ 178
2,197
30-day peak: 2,197
Rank EU
#136,672
Serbia #1,421 in Serbia
Last updated:

How does Volare23 play?

Rating 0.91 K/R 0.65 ADR 74.3 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 270 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.90−0.12 · Ø 1.02 better than 10%
Pistol kills per match 2.6
Knife kills 1 in 270 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.3%).

2K rounds 11.6%−1.7 pp · Ø 13.3% better than 11%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 23x 4K, 0 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 95%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +11 pp, ELO +662
= Stayed the same
K/R at 0.65, Rating at 0.91, ADR at 74.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −151 ELO
41 matches · 44% win rate
On Ancient −150 ELO
28 matches · 50% win rate
On Thursdays −220 ELO, win rate 38%

Volare23 loses the most ELO on Anubis: −151 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.27 · Dust 2
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
49% better than 40%
0.65 better than 14%
74.0 better than 20%
0.92 better than 17%
46% of 326 duels better than 22%
44% of 57 situations better than 67%
Dust 269
58% better than 72%
0.64 better than 8%
72.6 better than 12%
0.91 better than 12%
46% of 293 duels better than 22%
47% of 34 situations better than 76%
Anubis41
44% better than 24%
0.64 better than 9%
74.1 better than 14%
0.89 better than 10%
44% of 171 duels better than 13%
44% of 18 situations better than 69%
Inferno37
57% better than 63%
0.68 better than 27%
79.8 better than 44%
0.95 better than 24%
53% of 146 duels better than 58%
25% of 16 situations better than 21%
Ancient28
50% better than 45%
0.68 better than 19%
73.1 better than 12%
0.94 better than 20%
48% of 148 duels better than 33%
29% of 17 situations better than 26%
Nuke13
54% -
0.65 -
72.1 -
0.84-
55% of 64 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Volare23 plays

Across 270 matches Volare23 averages K/R 0.65, ADR 74.3 and a rating of 0.91. Biggest strength: Utility damage per round at 7.0, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.91, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 58% win rate in 69 matches. In 65 of 270 matches the rating was 1.10 or higher (24%), in 139 it was below 0.90. In 228 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: July 2026 at 0.94. Volare23 loses the most ELO on Anubis (−151 ELO, win rate 44%). Things go best on Dust 2 (+124 ELO, win rate 58%). Match no. 4 of the day goes best: 57% win rate, −33 ELO. Improved over the last three months: Headshots +2 pp, Win rate +11 pp, ELO +662. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 74.1. Last 30 days: 54 matches, win rate 54%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.